this post was submitted on 26 Dec 2023
32 points (90.0% liked)
Asklemmy
43863 readers
1632 users here now
A loosely moderated place to ask open-ended questions
Search asklemmy ๐
If your post meets the following criteria, it's welcome here!
- Open-ended question
- Not offensive: at this point, we do not have the bandwidth to moderate overtly political discussions. Assume best intent and be excellent to each other.
- Not regarding using or support for Lemmy: context, see the list of support communities and tools for finding communities below
- Not ad nauseam inducing: please make sure it is a question that would be new to most members
- An actual topic of discussion
Looking for support?
Looking for a community?
- Lemmyverse: community search
- sub.rehab: maps old subreddits to fediverse options, marks official as such
- !lemmy411@lemmy.ca: a community for finding communities
~Icon~ ~by~ ~@Double_A@discuss.tchncs.de~
founded 5 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I think you need to figure out a project first.
No point in saying I'm making an app, use Swift then realize that you needed Objective C since the app was a game.
You also want to look at your coding preference, and existing frameworks.
Node and React is a perfect and quick way make simple web based apps that work on iOS, while also giving your self the opportunity to learn how to use xcode and swift if you need native call functionality.
Unity, Unreal and GoDot are all gaming frameworks that have iOS build support. Again with xcode and Objective C native call support. I think swift also works but I never got it to work ๐ .
The project determines the framework, the framework determines the coding language. And yes making a native iOS project counts here too if you feel its the best fit for your project.