this post was submitted on 17 Dec 2023
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Please prove me wrong and suggest me some modern ones that stand up to the older ones.

Also, why are there no 3rd person shooter/3D platformer hybrids aside from Ratchet & Clank / Jak series? This seems like an untapped genre hybridisation that works well together. Like literally why is no one making games like this. I would love some examples of 3rd person shooter platformers to prove me wrong again.

Edit: It's not a nostalgia thing. The quality of the PS2 platformers was actually better. Even ones I discovered recently that exist on PS2 or that I hadn't played before. If I compare them side by side with modern 3D platformers, they look like s*** compared to the PS2 ones. And case in point, there are literally no open world 3rd person shooter-3D platformers with detailed worlds/graphics outside of PS2 (that I know of) and those are the kinds of 3D platformers I enjoy most... give me an example to prove me wrong. Ok technically I know of a few examples which meet some but not all of this criteria (only because I've looked far and wide for them) but they're very basic and nowhere near as intricate as these games.

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[–] Fubarberry@sopuli.xyz 20 points 11 months ago (2 children)

Can't comment on the 3rd person shooter/3d platformer hybrids, but games like Mario Odyssey are fantastic modern 3d platformers. Meanwhile I've recently replayed some 3d platformers from the n64-gamecube eras and found they didn't hold up as well as I remembered.

[–] boletus@sh.itjust.works 9 points 11 months ago (1 children)

Super mario odyssey is the most polished and impressive 3d mario game ever made. Not sure how people think that n64 mario is better except for nostalgia.

[–] PeterLossGeorgeWall@lemmy.dbzer0.com 6 points 11 months ago (1 children)

I think it comes down to the combo of nostalgia in combo with iconic games. For example, Mario 64 was so cool when it came out. Even the feel of it was new and different to anything else available.

[–] boletus@sh.itjust.works 1 points 11 months ago

It laid the groundwork for what made future platformers good