this post was submitted on 31 Jul 2023
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The Sega CD had a purpose. The CD quality sound and FMVs were clearly something that couldn't be done on a stock SNES or Genesis. But the 32x... I played one in a Funcoland once and I honestly couldn't tell the difference between it and a normal Genesis game. Some extra superfluous scaling effects that the SNES could do natively and the Genesis could do if you were a clever programmer?