this post was submitted on 31 Jul 2023
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What I don't understand is why they made the 32x at all. Sega should have instead delayed the Sega CD, made it as powerful as the Saturn (except without the excessive complexity), and then release it sometime around 1994-1995. Then cancel the Saturn entirely and tout the Sega CD as a next gen addon for your current console. Sell the addon for $199. Then maybe they would have stood a chance against the Playstation.
Just scrap the Sega CD and 32x, then release a less powerful Saturn optimized for low cost as both a standalone console and an add-on for the Genesis for a bit less money. They would have done very well.
The Sega CD had a purpose. The CD quality sound and FMVs were clearly something that couldn't be done on a stock SNES or Genesis. But the 32x... I played one in a Funcoland once and I honestly couldn't tell the difference between it and a normal Genesis game. Some extra superfluous scaling effects that the SNES could do natively and the Genesis could do if you were a clever programmer?