this post was submitted on 24 Nov 2023
590 points (98.8% liked)
Dungeons and Dragons - Memes and Comics
3115 readers
1 users here now
A community for Dungeons and Dragons Memes and Comics
/c/DnD Network Communities
- Dungeons and Dragons
- Dungeons and Dragons - Art
- DM Academy
- Dungeons and Dragons - Homebrew
- Dungeons and Dragons - AI
- Dungeons and Dragons - Looking for Group
Rules (Subject to Change)
- Be a Decent Human Being
- Credit OC content (self or otherwise)
- When posting OC comics please tailor your title to adhere to the following format*:
"Title" - [Comic Name]
e.g. "Krak of Dawn" - [Swords Comic]
*Does not apply to memes
- Posts must have something to do with Dungeons and Dragons and be in a meme format or a comic
- Zero tolerance for Racism/Sexism/Ableism/etc.
- No NSFW content
- Abide by the rules of lemmy.world
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Flavor the failure to a success then: in an impossible feat of strength, you managed to lift the iron gate high enough for a small creature to crawl through.
Then, depending on how important this situation is for progressing the narrative (whether you as the DM want them to get through or not), you have options to build on their success. Do they have a small creature in their party? Will they be willing to split the party? Do they have the strength to continue holding it up or is there a risk someone would be crushed crawling under? Or maybe their crit success was enough to move it but not enough to hold it at all for a chance for any one to get through.
Thats not a critical success. You are describing a normal DM response to a high roll.
If its a crit success, they succeed in their attempted goal
Semantics I guess. I see your point and don't see a problem with a DM running things that way, but I don't think there's a problem with letting the players enjoy the idea of a critical success on their roll while keeping things functionally the same so as not to break the game.