this post was submitted on 24 Nov 2023
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Dungeons and Dragons - Memes and Comics

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A community for Dungeons and Dragons Memes and Comics

/c/DnD Network Communities

Rules (Subject to Change)

"Title" - [Comic Name]

e.g. "Krak of Dawn" - [Swords Comic]

*Does not apply to memes

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[–] Kellamity@sh.itjust.works -5 points 1 year ago (2 children)

Thats literally not a critical success though. Your example of doing critical successes right is not having critical successes

[–] Doug@midwest.social 11 points 1 year ago (1 children)

Not at all. A crit is never doing the impossible, it's doing the best possible. A crit at first level isn't going to one shot an elder dragon, but you'll hit it and do some damage.

A crit trying to lift the castle's giant, wrought iron portcullis isn't going to lift it, but it just might help you realize one of the bars isn't as firmly connected as it ought to be...

[–] ringwraithfish@startrek.website 4 points 1 year ago (1 children)

Flavor the failure to a success then: in an impossible feat of strength, you managed to lift the iron gate high enough for a small creature to crawl through.

Then, depending on how important this situation is for progressing the narrative (whether you as the DM want them to get through or not), you have options to build on their success. Do they have a small creature in their party? Will they be willing to split the party? Do they have the strength to continue holding it up or is there a risk someone would be crushed crawling under? Or maybe their crit success was enough to move it but not enough to hold it at all for a chance for any one to get through.

[–] Kellamity@sh.itjust.works -5 points 1 year ago (1 children)

Thats not a critical success. You are describing a normal DM response to a high roll.

If its a crit success, they succeed in their attempted goal

Semantics I guess. I see your point and don't see a problem with a DM running things that way, but I don't think there's a problem with letting the players enjoy the idea of a critical success on their roll while keeping things functionally the same so as not to break the game.