this post was submitted on 24 Nov 2023
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[–] Kolanaki@yiffit.net 7 points 11 months ago* (last edited 11 months ago) (2 children)

It may be now; it wasn't when Steam first started up. But it was only 5-10% iirc more than the norm at the time.

[–] rdri@lemmy.world 3 points 11 months ago

Do you have some examples?

[–] Aurenkin@sh.itjust.works 2 points 11 months ago (1 children)

What other digital distribution storefronts were around when Steam started? I honestly thought they were the first but maybe they were just the first successful one after using HL2 as leverage.

[–] Kolanaki@yiffit.net 3 points 11 months ago* (last edited 11 months ago) (1 children)

Publishing cut. Not digital store fronts. That's likely one reason why the higher than standard cut never got pushed back on. Your choice was allowing Valve to take 30% instead of 20% but also have entire creative control over your project and not be beholden to a publisher's demands.

[–] Aurenkin@sh.itjust.works 2 points 11 months ago

Fair enough, doesn't feel like an apples to apples comparison to me but still an interesting point of reference.