this post was submitted on 11 Nov 2023
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[–] Drivebyhaiku@lemmy.world 118 points 1 year ago (5 children)

Writing and playing tabletop RPG horror one gets a real sense of what horror is just a little too personal to be fun. There's a whole lot of safety tools the community has developed (actually crossing over a bit with the BDSM community's tools for safe consent when acting out a fiction). It's really common to survey all players with an exhaustive list of all the potential horrors one could potentially bring to a table. The top five that are people's no gos are sexual violence, harm to animals, reproductive horror, harm to children and body horror.

A lot of horror movie fans are not prepared for how you having agency in the situation of tabletop storytelling can make something you can easily handle watching suddenly effect you even when it's just being described and can misjudge their level of chill and need to tap out mid game. Typical advice on reproductive horror a'la Alien is don't even bother writing a reproductive horror that directly effects a player character. Damn near every table taps out for that, if not the player targeted then someone else at the table.

Alien de-gendering that horror was definitely a masterstroke. There's good reason the chestburster reached cultural saturation.

[–] Piecemakers3Dprints@lemmy.world 43 points 1 year ago* (last edited 1 year ago) (1 children)

Let's not forget that no one on-screen in that specific scene other than the host (John Hurt) was aware that the character was swapped for a neck-down prosthetic, so every single reaction by each actor was genuinely horrific in that they each "saw" a prop explode out of a human body. IIRC, the director went on to pay for counseling for most (all?) of said actors after the fact.

[–] kautau@lemmy.world 27 points 1 year ago (1 children)

Did not know this. That makes it way wilder, and also a much better movie. I do feel bad for the actors in this situation, but also no better method acting than watching your costar literally explode next to you as a chestburster comes out with zero knowledge that it was carefully planned by the special effects team. Also, big gamble. If someone broke character, they would have to redo the whole thing. Shock value is gone, all the special effects prep work has to be redone, everybody already wants to vomit, etc

[–] Piecemakers3Dprints@lemmy.world 18 points 1 year ago (1 children)

While this is true, I want you to go back and rewatch that scene with special attention to Parker (Yaphet Kotto, also the first black Bond villain!) and tell me that guy didn't catch some serious trauma from that "gamble". 🥹

[–] revdrnegative@lemmy.world 9 points 1 year ago

He was the first one to pop into my mind while reading about that. That looks..

[–] godot@lemmy.world 26 points 1 year ago (2 children)

I don’t often get a chance to talk about it, but Lover in the Ice is a fascinating, well regarded module that dives directly into the sort of sexual horror you’ve correctly pointed out as way off all but the most extreme table.

I’m certain, to my bones, that I could run a life changing version of Lover in the Ice. It will never happen. Even my few players who have given me the green light on that sort of content would I suspect tap out pretty fast, and I don’t blame them. I don’t think most people who just play realize how far TTRPGs can go.

I’m okay with never running that story. I get a lot reading modules like that for perspective; when GMs recoil at the thought of running that content it shows them how much more vulnerable they, and their players, are to that sort of horror relative to a shoggoth in the basement. That should prompt them toward creativity in looking for or writing other scenarios.

I do wonder what proportion of people who buy modules like that play them.

[–] Drivebyhaiku@lemmy.world 9 points 1 year ago

I am usually just kind of unphased by the idea of reproductive or sexual horror when it's not directed at my PC's personally but being ace and with no history of sexual assault I find it doesn't affect me any different than any other kind of horror? Like I have read my share of true crime and awful shit and I can see how it just segments into something just genuinely horrific but my brain just treats it as a straight up no different than a torture theme. I can find other people's reactions to it waaay more unsettling though so I could never run it myself and I know a number of people in my cohort who have been in domestic violence and sexual assault scenarios irl and it would break my heart if any of them were triggered at a table I was at.

I've definitely been at tables which used sexual horror themes in lazy, trashy ways that made me think poorly of the GM but I have seen it used thematically well twice and only once where it didn't cause an X card tap out by someone who honestly thought they would be okay.

High risk TTRPGs can be ridiculously rewarding and some of the best games I've played were ones that danced really close to the wire of being not okay.

[–] 0xD@infosec.pub 9 points 1 year ago

Not sure how much it fits online but I've never played a horror TTRPG and I'd love to try it! I like extreme stuff!

[–] RIPandTERROR@lemmy.blahaj.zone 2 points 1 year ago* (last edited 1 year ago)

Dungeon master and Dungeon Mommy is 100% the exact same job

[–] rob64@startrek.website 1 points 1 year ago

Wow is that ever insightful. And interesting.