this post was submitted on 05 Nov 2023
11 points (78.9% liked)

rpg

3210 readers
21 users here now

This community is for meaningful discussions of tabletop/pen & paper RPGs

Rules (wip):

founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] anlumo@ttrpg.network 2 points 1 year ago (1 children)

In a world where there's the system The One Ring, I don't see a point in doing any other Middle Earth system. Perfection has already been achieved (for this specific setting).

Concerning high-level play, I think having way lower HP for everybody would also fix a lot of things, since the main issue is that battles take forever due to having to whittle down ridiculous HP sponges.

[–] Lianodel@ttrpg.network 2 points 1 year ago (1 children)

I guess as the devil's advocate, the publisher put out both. So it seemed like it was the high-effort way to both create a bespoke system, and appeal to the people who are completely stuck on D&D.

Lowering HP would absolutely go a long way, you're right. I think limiting or disabling multiclassing would also help, but that would be an extremely unpopular change that most people would ignore anyway. :/

[–] anlumo@ttrpg.network 2 points 1 year ago (1 children)

"Beneath the Monolith" was also put out by the same company that produced the original setting with its bespoke system (Numenera/Cypher System). They just know which way the wind blows and strive to maximize their profits.

Multiclassing is an optional rule in D&D5e, not allowing it should not be controversial.

[–] Lianodel@ttrpg.network 1 points 1 year ago

You're right that multiclassing an optional rule, but in practice, I think nearly every player assume it's in use unless the DM says otherwise (and they will likely complain if the DM says otherwise). So I'd bet that if a ruleset basedo n 5e disabled multiclassing, people would either complain about it, or ignore that part and then complain when it breaks the game.