this post was submitted on 23 Oct 2023
73 points (91.0% liked)
Games
16751 readers
621 users here now
Video game news oriented community. No NanoUFO is not a bot :)
Posts.
- News oriented content (general reviews, previews or retrospectives allowed).
- Broad discussion posts (preferably not only about a specific game).
- No humor/memes etc..
- No affiliate links
- No advertising.
- No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
- No self promotion.
- No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
- No politics.
Comments.
- No personal attacks.
- Obey instance rules.
- No low effort comments(one or two words, emoji etc..)
- Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Other communities:
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Once I stopped getting text boxes for my conversations with NPCs and it went Mass Effect style they dicked up Fallout.
If you mean full screen, voice-acted conversation, the first game in the series had conversations like that.
https://www.youtube.com/watch?v=YOqTS9CbSjc
Yeah but you have the list of replies down the bottom, same as 3 and NV. Including the ones you cant use because you dont meet the requirements.
Im an old man, 1, 2, Tactics... I was there man.
Oh, I get you, it's the "you don't get to see the responses" thing in 4.
Or Yes and No on the replies tree but the character says far more than that.
I also genuinely didnt like the fact my character had a voice, it felt more like "My character" when I was reading it. That was one of the unique things that fallout had that nobody else did anymore.
It turned me off the series. I gave up on 4 half way in and didnt touch 76.
I was fine with the voice -- I'm fine with a voiced PC or unvoiced -- but found the voicing frustrating from a mod standpoint. Basically, anything in the base game had the main character voiced. Any content from a mod didn't (well, now there's AI-driven voice synth, but that wasn't around for most of the time people were modding, and it's still not as good as a human voice actor). Felt kind of disruptive to have it running some of the time but not other times if you used mods.
You can make a mod that avoids using a given NPC in the main game because you don't have their voice actor, but you can't really do that for the main character -- they're always going to be half of the conversation.
I'm glad that they dropped voicing the main character in Starfield for that reason.
Here is an alternative Piped link(s):
https://www.piped.video/watch?v=YOqTS9CbSjc
Piped is a privacy-respecting open-source alternative frontend to YouTube.
I'm open-source; check me out at GitHub.