this post was submitted on 23 Oct 2023
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[–] Delphia@lemmy.world 4 points 1 year ago (1 children)

Yeah but you have the list of replies down the bottom, same as 3 and NV. Including the ones you cant use because you dont meet the requirements.

Im an old man, 1, 2, Tactics... I was there man.

[–] tal@lemmy.today 1 points 1 year ago (1 children)

Oh, I get you, it's the "you don't get to see the responses" thing in 4.

[–] Delphia@lemmy.world 4 points 1 year ago (1 children)

Or Yes and No on the replies tree but the character says far more than that.

I also genuinely didnt like the fact my character had a voice, it felt more like "My character" when I was reading it. That was one of the unique things that fallout had that nobody else did anymore.

It turned me off the series. I gave up on 4 half way in and didnt touch 76.

[–] tal@lemmy.today 2 points 1 year ago

I was fine with the voice -- I'm fine with a voiced PC or unvoiced -- but found the voicing frustrating from a mod standpoint. Basically, anything in the base game had the main character voiced. Any content from a mod didn't (well, now there's AI-driven voice synth, but that wasn't around for most of the time people were modding, and it's still not as good as a human voice actor). Felt kind of disruptive to have it running some of the time but not other times if you used mods.

You can make a mod that avoids using a given NPC in the main game because you don't have their voice actor, but you can't really do that for the main character -- they're always going to be half of the conversation.

I'm glad that they dropped voicing the main character in Starfield for that reason.