this post was submitted on 18 Oct 2023
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D&D Next - 5e Discussion
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I am currently trying the xp to level 3 unconscious rules and its going decently. I had to change it a bit, but it allows players to do actions even at 0 hp for a price. Hard to test since they are over level 12 and they are hard to hurt.
If you drink a healing potion outside of combat its full effect.
Bottled inspirations. They get one in their inventory if they still have one.
Present players play abseetees and get xp as a reward, so I dont redo encounters 10 minutes before the start.
One rule I've considered using is, if you fall to 0 HP, you can forgo making death saves and immediately take a full turn, but you die at the end of that turn, no save or healing allowed. It would also allow PCs to get last words where they otherwise wouldn't be able to speak.
Oh yeah, Last Words are a fucking must. It's the last chapter of your character. It's the last bit of action they might ever take. What curle DM would say : no you are dead now shut up.
Well, I used to read a lot of stories on rpghorrorstories, so yeah it's entirely possible.
@sammytheman666 @LoamImprovement one I've considered is just not resetting the failed death save count until a short/long rest. Wanna wait until save 3 to heal? Sure hope they don't have to roll again any time soon...
But I just want less tubthumping, and rebalancing everything healing related seems too hard.
(Alternately, a level of exhaustion from every time you go unconscious?)
Here is my complete set of rules, but it's in french sorry. Feel free to translate it using Google The key is that it HAS to be tempting to use. Or the players will just ignore it entirely. Like the Deck of Many Things.
Condition Dying
Pas pour les NPCs, le but est de garder les joueurs en vie.
Quand les points de vie atteignent 0, le personnage tombe Prone et devient Dying
Au début du tour, on commence par les Death saving throws.
Ensuite, le personnage peut soit :
Bouger (prone = moitié de mouvement). Coût : gratuit
Parler en mourrant. Coût = gratuit
Action. Coût = 3 niveaux d'Exhaustion
Bonus Action. Coût = 1 niveau d'Exhaustion
Réaction. Coût = 1 niveau d'Exhaustion
Il n'est pas possible de se relever.
Exhaustion :
Sur les d20
1 = -1
2 = -2
... ...
9 = -9
10 = mort
Récupération
Premier short rest = - 1 Exhaustion
Long rest = - 2 Exhaustion