this post was submitted on 16 Oct 2023
763 points (98.0% liked)
Asklemmy
43984 readers
797 users here now
A loosely moderated place to ask open-ended questions
If your post meets the following criteria, it's welcome here!
- Open-ended question
- Not offensive: at this point, we do not have the bandwidth to moderate overtly political discussions. Assume best intent and be excellent to each other.
- Not regarding using or support for Lemmy: context, see the list of support communities and tools for finding communities below
- Not ad nauseam inducing: please make sure it is a question that would be new to most members
- An actual topic of discussion
Looking for support?
Looking for a community?
- Lemmyverse: community search
- sub.rehab: maps old subreddits to fediverse options, marks official as such
- !lemmy411@lemmy.ca: a community for finding communities
~Icon~ ~by~ ~@Double_A@discuss.tchncs.de~
founded 5 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Cyberpunk 2077 The Star ending which is the one where you leave with the Aldecados.
Then there are a couple of endings that left me with complete dread/empty but I am not going to say more if you played the game you know what I mean.
The "short" ending was a brave choice on the designers parts. Credits roll was awful... Still my favourite ending.
Okay that one I didn't try it, but I see what you mean.
I just finished my CP2077 (first) play-thru. I had no fore-knowledge of game or outcomes. When I play RPGs, I abide by a strict "choices matter - there are no mulligans", in that I won't fish reloaded saves for "better" outcomes. If I make a bad choice, I live with it.
About a week before I finished, I was having dinner with some friends who had played it already and they were probing me to see how I think the game would end. I said, matter of factly, "Oh, I think my V is doomed, like Arthur [RDR2] was doomed."
And if there was a magic happy ending in Phantom Liberty, as there seemed there might be because Sol pointedly asked V twice "Are you sure you don't want it?", my V had given it to Songbird.
When I came to the pinch at climax where Jonny presents you with your options and you have to pick what to do, I probably sat on that dialog wheel for 15 minutes. I'd vacillate between the options presented and listen and watch carefully how Jonny reacted and think things through. I had played a V who was never comfortable with the loss of his autonomy and desired, more than anything, to live his own life his own way. This V was also sort of a mensch, too, inclined to empathy and sympathy. He had pity for Jonny's situation. After much contemplation, V reached out to Panam - I would say almost desperately as it seemed the only path that really gave V any hope - and events ensued and they arrived at what I called "The Sunset Ending" (which I considered a great success).
I felt I had arrived at a very satisfactory conclusion for this V and I really have no desire (in a good way!) to play CP more - the story was over, if bittersweet.
The feeling of completeness matched reaching the Sunrise Ending in RDR2, which kinda devastated me.
Yeah the story was bittersweet I would say in a good way.
I played the game at a moment not long after I had lost a close family member, so perhaps that skewed my perception of it.
I have played the game since, but I stopped before the ending!