this post was submitted on 29 Jul 2023
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To kick things off then. Progress on my little solarpunk city builder has basically ground to a halt the last couple of weeks among illness and other priorities. So it feels good to be back on the horse this weekend.
I've done some planning, picked out focus tasks for the weekend, and first up is to tweak this model a bit. It's the central "hub" building in my city and it's a little too six-way symmetrical for my tastes.
Here's how it currently looks in-game, I'm still in the prototyping stage so there's not much visual variety (all the house tiles are the same etc), but tackling that is a nice low-hanging task to ease me back in.
rolls up sleeves
Let's get to it!
Progress was made! 😄
Looks awesome. Very clean.
Thanks. I feel like this screenshot maybe makes it look further along than it actually is but never mind 😅
This is so pretty! Are the little capsules going to be people?
Thanks! Yep, I've been learning how to do AI navigation for the first time so currently they wander randomly around town. Including over bridges between hexes that are currently invisible and only exist in the code 😅
Awesome! That does sound complicated though!
Luckily gamedev Mastodon took pity on me and pointed me in the right direction for the nav stuff lol, I would definitely have been lost otherwise. Still, another thing checked off the "to learn before I'll feel like a real game dev" list! 🙈