NoxiousPluK

joined 1 year ago
MODERATOR OF

I have recently learned that this is called Delayed sleep phase syndrome (DSPS) and is very common in many people 'on the spectrum'. I think it's nonsense to call it a syndrome but that's modern society for you.

Anyway, I usually don't sleep before 4am, often even later. It's rough 😬

 
[–] NoxiousPluK@lemmy.blahaj.zone 2 points 1 year ago* (last edited 1 year ago) (2 children)

Fun fact: a block feature is required to be accepted by the Apple AppStore review process. So Twitter will disappear from Apple devices with this change.

Since this got some votes and became visible, here's the source:

Apps with user-generated content present particular challenges, ranging from intellectual property infringement to anonymous bullying. To prevent abuse, apps with user-generated content or social networking services must include:

- A method for filtering objectionable material from being posted to the app

- A mechanism to report offensive content and timely responses to concerns

- The ability to block abusive users from the service

- Published contact information so users can easily reach you

https://developer.apple.com/app-store/review/guidelines/#user-generated-content

[–] NoxiousPluK@lemmy.blahaj.zone 0 points 1 year ago (1 children)

Fun idea. I remember when Twitter was just new, many games added support for the Twitter API to automatically post when you got an achievement and such. That would be more fitting to Mastodon; but just as something that reads from a source to get an update feed, that would totally work.

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submitted 1 year ago* (last edited 1 year ago) by NoxiousPluK@lemmy.blahaj.zone to c/gamedev@lemmy.blahaj.zone
 

Feel free to link relevant communities here! When I think they're relevant enough I'll add them to this opening post.

Alternative game development communities:

Engines/frameworks:

Art and story:

Game- and industry news:

Modding, reverse engineering and preservation:

Game development jobs:

Things of note: The 2nd link in the list above is a relative link; as long as you're on a Lemmy-instance, it should link to the right community relative from your instance. If you get an error saying '404: couldnt_find_community', you will have to search for the community first. For example: [/search/q/!gamedev@lemmy.ml/type/Communities/sort/TopAll/listing_type/All/community_id/0/creator_id/0/page/1](/search/q/!gamedev@lemmy.ml/type/Communities/sort/TopAll/listing_type/All/community_id/0/creator_id/0/page/1). You will get no results, but visiting the linked community should now work. It can take a little bit of time, and posts might not instantly show up. If it still doesn't work, the linked instance might be blocked on your current Lemmy instance. I'd recommend asking your admins for support at that point.

[–] NoxiousPluK@lemmy.blahaj.zone 1 points 1 year ago* (last edited 1 year ago)

and horror is a very comforting genre

We are very different people πŸ˜€

I do all of my games as open source projects under the GPL 3 license

That is so amazing, thank you. Really cool

Hoping I can publish on Steam

I have not published something on Steam myself yet, but I've paid the publishing fee ($100) for a game I'm working on yet, so I can test all the Steam API integration and easily update the game for the few people that help me test. The process seems very straight-forward.

Ooooh I love the idea of a noir detective game with space elements.

Thread is totally fine! Thanks! :D

I'm currently writing my own semi-engineless game (I don’t want to say that I’m building my own engine, but I do have some reusability for my own sake) while figuring out SDL2. Not enough defined of the game yet since I'm still learning where to go while working on the tech stack, but I have some ideas inspired by various games to create an unique mix. Will absolutely show it off when I have something to share.

 

Hi all,

I've decided to start a GameDev community as I didn't see any on this instance or others.

What's your relation with game development?

I'll start; I'm a hobby game developer at most, mainly having experience with MonoGame (based on XNA) but I switched to C# + SDL2 (using SDL2-CS). Currently writing my own semi-engineless game (I don't want to say that I'm building my own engine, but I do have some reusability for my own sake) while figuring out SDL2 and always looking for best practices.

I tried Unity, GoDot, Unreal Engine and more over the years, but as someone with a background in software development the freedom of the code-first approach always works better for me.

Welcome!