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Hmm I decided not to interact with the answers a lot as they are personal opinions but yours is very radical so I decided to step in. Please keep in mind that not all people have an ability to buy any kind of expensive setup. Ray tracing is great but it indeed has a severe performance impact and not all manufacturers have efficient hardware for it yet so an ethical and nondiscriminatory way of implementing forced ray tracing will not be possible any time soon. Just something to keep in mind when forming a strong opinion.
Sorry but I just don't care. Sometimes we need to just leave some people behind in order to move forward. Devs having to cater to people with 10 year old potato hardware is holding the industry back.
Yea that is kind of not ok.
It’s definitely ok. You’re not owed the ability to play every single game that releases on your hardware. Should PS2 owners still be getting every 2025 game released on the PS2, with no games allowed to be built with capabilities requiring better hardware than the PS2?
Thankfully some devs are now moving with the times and giving us games built on modern technology, like doom the dark ages and Indiana jones.
Graphics are, like it or not, the main thing the majority of people look for first when they go to buy a game, and raytracing is a ridiculously easy way to achieve that in comparison to the time and skill required to elevate traditional lighting to that same level of beauty. PS5 and XSX both support raytracing, and PC graphics cards that don't are coming up on 10 years old at this point.
Any AAA developer is going to see those two facts, that it's way cheaper and runs on most of the market's hardware, and abandon development work on traditional lighting. Indiana Jones and the Great Circle is RT-only, and it was a huge success.
DLSS is in a similar boat - it reduces the need to spend time and money on optimization.
Now, let me be clear, I lament both of these facts. I think raytracing looks gorgeous, and DLSS is usually a nice performance boost for minimal tradeoff, but I don't think every game should look photorealistic, and some games just don't look good with DLSS on. What I'm saying is they both make game development cheaper and faster for very little relative downside, so I wouldnt be surprised if all AAA games required raytracing within the next few years.