this post was submitted on 19 Jun 2025
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Your requirements are extremely niche, most gamers don’t care about Linux. Maybe they should have an option of a store that doesn’t charge 30% but is Windows only.
Again, it doesn’t matter if Valve got into a monopoly position fair and square. The moment their monopoly is self perpetuating is the moment we no longer are in a free market where quality and price are main considerations for consumers.
A store charging 30% has zero impact on the end user if the price is the same, which it is in many cases. And popular titles pay 20%, not 30%.
That depends on your definition of "self-perpetuating".
To me, it's only problematic if Valve is anticompetitive, such as paying for exclusives (like Epic does), preventing cross-play, or charging a subscription or something for users to keep having access to their games.
Just having a better product isn't anticompetitive though. I've laid out my requirements for a viable competitor, and I'm sure other gamers have their own. If a competitor wants our business, they need to meet our requirements.
I’m glad big game publishers managed to bring it down to 20%, they need all the money they can get after all. Any monopoly, unless it’s a state monopoly in charge of a limited resource, is a bad time for consumers because there is no competition.
But there is competition in PC gaming, GOGA, EGS, and Prime (and others) exist. One player being dominant isn't an issue if that player isn't being anticompetitive.
The closest thing I've seen is the policy that you can't sell for less than on Steam, while allowing for sales to happen separately from on Steam. Publishers can even generate keys for free and sell them without any profit sharing elsewhere, and customers can still use those keys on Steam.
EGS is acting more like a monopoly than Steam and undercuts Steam on fees, Prime bundles its services, and Microsoft has an inexpensive subscription for unlimited games, yet Steam is still more popular. Why? People prefer Steam's service, and publishers are willing to pay a premium to sell on Steam, all without anticompetitive behavior.
Valve is a shining example of how to handle having a commanding market share: they invest in their products so customers want to stay.
Steam has about 90% market share. That’s a monopoly even if niche competition exists.