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A trend that really took off is allowing checkpoint based-save games to remember I used consumables when reloading a save after you fail a mission. This conditions you to worry you might hit a hard spot and use all your consumables, and still lose, and be out all the money/time it took to get them.
Games used to just reload a savestate so if you died and had to load a checkpoint you "didnt use" those consumables. Bethesda games are great about this Used a lockpick magazine and there was a trap on the other side? Dont worry fam use that magazine again and be ready for round 2!
I played the first Stalker game for the first time recently, and if you save while undetected, then get detected and load your save, you'll still be detected. Almost drove me mad.
I didn't think it had to do with whether you were detected or not beforehand. I read somewhere a long time ago that loading in actually made a lot of noise that triggered the guards' "on guard" posture.
IIRC it also caused issues in places like Aprogrom where you went through a loading gate into an enemy base where they'd already be spooked.
What games don't reload your consumes when loading a save state? Sounds awful
Save state games do, but idk the word - "continuation based checkpoint" games often do not load the last "save". Gta online used to be like this and you actually used up healing snacks and armor midmission, making heists a slog if you died and used them all up. Now it loads the state and you get those back when you die.
Oh yeah, I know what you mean. That is a frustrating choice with consumes
I’m sorry what? Since when was this a thing??