this post was submitted on 08 May 2025
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[–] Don_alForno@feddit.org 1 points 19 hours ago (1 children)

But then, why do they keep canceling them before release? They don't know if they'd have been hits or failures.

[–] Merva@sh.itjust.works 2 points 2 hours ago (1 children)

Of course we can't really know what goes on behind the scenes. But obviously these kinds of games are designed by committee (namely board members). So every single detail is going to be dictated from above, and as new games are released by other publishers with new succesful features these dictates changes mid-production. I can't but imagine that the development of live service games are a complete shitshow from start to finish.

So perhaps at some point they decide to get rid of the entire mess and start afresh, only for the process to beging again of course.

[–] Don_alForno@feddit.org 1 points 2 hours ago* (last edited 2 hours ago)

I've seen project managment in industrial fields go in circles in similar ways, and now that you put it this way I can totally see it.