this post was submitted on 19 Sep 2023
71 points (91.8% liked)

Games

16729 readers
545 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] Whirlybird@aussie.zone -1 points 1 year ago* (last edited 1 year ago) (5 children)

Huh? I bought it because one day one of my kids might want to play it, or I might however unlikely.

Why are you trying to stop people buying it, just because you don’t like constantly updated games? Why are you against them?

[–] yata@sh.itjust.works 12 points 1 year ago (2 children)

"Constantly updated games" is a ridiculously disingenous description of live service games.

[–] Kaldo@kbin.social 1 points 1 year ago* (last edited 1 year ago) (3 children)

Isn't that literally what they are though? Fortnite, WoW, Runescape, Warframe or Hearthstone are all vastly different genres of games but they are still live-service games at the end. What else could the term mean besides "constantly updated", they are a living, evolving long-term service?

[–] Whirlybird@aussie.zone 1 points 1 year ago

Yeah that’s literally what live service games are 😂. Would love to hear what they would call them, but doubt we’ll get a response.

[–] dangblingus@lemmy.dbzer0.com -1 points 1 year ago (1 children)

You're listing games that many would call, and I quote "ass".

[–] Kaldo@kbin.social 3 points 1 year ago* (last edited 1 year ago)

A game being "ass" is subjective and irrelevant to the definition of a live service game. These are just examples.

[–] dandi8@kbin.social -1 points 1 year ago* (last edited 1 year ago) (2 children)

Live service = always online.

It means once the servers go down you will no longer be able to play the game.

A game doesn't need to be always online to be constantly updated. See: Project Zomboid, No Man's Sky, Minecraft etc.

[–] Kaldo@kbin.social 2 points 1 year ago (1 children)

What are you basing this definition on? A rudimentary google search for a definition gives more than one answer and yet none of them have "always online" as a requirement for something to be live-service.

Hitman 3 for example is an example of a singleplayer live-service game, Paradox games like Stellaris are basically that as well, and Minecraft and NMS are often used as examples too. Nobody claimed that a game needs to be online to be updated, that's ridiculous, so not sure who was that clarification meant for.

[–] dandi8@kbin.social -1 points 1 year ago* (last edited 1 year ago) (3 children)

https://en.m.wikipedia.org/wiki/Games_as_a_service

"In the video game industry, games as a service (GaaS) represents providing video games or game content on a continuing revenue model, similar to software as a service.
[...]
Games released under the GaaS model typically receive a long or indefinite stream of monetized new content over time to encourage players to continue paying to support the game. This often leads to games that work under a GaaS model to be called "living games", "live games", or "live service games" since they continually change with these updates."

GaaS monetization can't be achieved without a central online service. Even with Hitman 3 a lot of content is locked behind the online requirement.

You can bend the definition as much as you want but this is what most people mean by" live service games".

[–] Kaldo@kbin.social 3 points 1 year ago

Your quotes just support my statement, the defining points are continued revenue and updates, not an always online requirement.

[–] Kaldo@kbin.social 2 points 1 year ago

Your quotes just support my statement, the defining points are continued revenue and updates, not an always online requirement.

[–] Whirlybird@aussie.zone 1 points 1 year ago* (last edited 1 year ago)

Where in there does it say “always online”?

Connecting to the internet and downloading new content when you are online doesn’t mean the game doesn’t work offline.

[–] Whirlybird@aussie.zone 1 points 1 year ago* (last edited 1 year ago)

That’s not true at all. No Man’s Sky is a live service game, as is minecraft.

[–] Whirlybird@aussie.zone -3 points 1 year ago (1 children)
[–] snooggums@kbin.social 0 points 1 year ago (1 children)

"Microtransaction Hell" is my description.

[–] Whirlybird@aussie.zone -1 points 1 year ago (1 children)

OK cool so you’ve never played a live service game. Just say that next time.

[–] snooggums@kbin.social 0 points 1 year ago (1 children)

I have played several, and the vast majority have been Microtransaction Hell, and many games that are not live service are still consistently updated.

The fact that there are one or two games that do live service without intrusive and annoying microtransactions that are frequently barriers to progression or end up being pay to win doesn't make the description invalid. They are the exceptions that prove the rule.

[–] Whirlybird@aussie.zone 2 points 1 year ago

The vast majority of Live Service games have zero pay to win microtransactions or barriers to progression. They’re almost all purely cosmetic microtransactions because that’s been proven to be what people want.

There was a bit of a learning curve for devs to see what people would put up with and what they wouldn’t, and stuff you describe was left on the cutting room floor years ago. Even games like COD now give you all actual content for free and just sell you cosmetics, and it’s wildly profitable for them. Selling map pack dlc got abandoned because it split the player base, whereas cosmetics don’t.

[–] Haui@discuss.tchncs.de 5 points 1 year ago (1 children)

I think the discussion has become a bit muddy.

The argument against live service games is that you are dependent on the servers hosted by the developer/publisher (afaik).

In normal circumstances, they are able to stop you from playing or alter the terms at any time however they like.

This is a dominant/subordinate relationship which is quite risky. Especially for young people who are still learning what a healthy relationship looks like.

The alternative is a equality relationship where you decide if you buy something based on the price.

One argument against that would be that you can „rent“ an apartment as well. But legislature has shown that states will intervene on a vendor (landlord) redefining the terms of the contract. Not so much with gaming.

Now you are arguing that the game is taken off live service and you will be able to play it offline. I don’t know if that is the case but if so then buying it now would actually send the message that doing the right thing after all boosts sales.

TL;DR: Live service games are badly legislated imo but truly making such a game offline playable with all dlc would be a good thing in my book.

Just my personal opinion. Have a good one.

[–] Whirlybird@aussie.zone 3 points 1 year ago

This game is 100% offline playable now with all dlc and microtransactions included for like $4.

[–] HidingCat@kbin.social 3 points 1 year ago (1 children)

Sorry you got downvoted by this Lemmy circlejerk. There's a certain toxcicity in these parts; basically anything not Linux and offline with the slightest hint of privacy issues is downright hated here.

[–] Kaldo@kbin.social 3 points 1 year ago

Which is funny since the fediverse by its core principles has 0 consideration towards privacy.

It is really astonishing how reddit-like the hivemind here has become already, people don't care about even objectively discussing the terminology if they can circlejerk about "GaaS is bad ehmahgerd" instead, just going straight for extreme viewpoints and seeing it black and white. Really thought I got away from that when I joined here...

[–] conciselyverbose@kbin.social 0 points 1 year ago (4 children)

Because literally every live service game ever made goes out of their way to constantly dictate your engagement with it in a way that is exclusively designed for the sole purpose of taking money from you.

There are no exceptions. There is no game that has ever done live service in a way that is in any way forgivable.

[–] Kaldo@kbin.social 4 points 1 year ago* (last edited 1 year ago)

Just because there are many games that do it badly doesn't mean the genre label means something different. I'm playing GW2 and Warframe which are very much live service games and I rarely, if ever, feel exploited or manipulated into giving money to them - if anything it's the opposite and the only occassion when I do spend extra on them is when I'm happy with content or updates and want to support them.

There are no exceptions. There is no game that has ever done live service in a way that is in any way forgivable.

This is subjective and I believe this might be the case for you, but it is demonstratively absolutely not true for everyone. You framing it like some absolute authority on the subject is just shortsighted and inaccurate.

[–] Xanvial@lemmy.one 2 points 1 year ago (1 children)

I've been playing Dota more than a decade, the game that technically introduce Battle Pass. I don't even feel pressured to buy microtransaction, the community even disappointed when Valva stop selling the yearly battle pass

[–] dangblingus@lemmy.dbzer0.com 1 points 1 year ago

Everyone should grab a copy of warcraft 3 with TFT (not reforged!) and jump on W3Connect for some old school DotA. No filler, all killer.

[–] hoi_polloi@sh.itjust.works 1 points 1 year ago

I've been playing Old School Runescape and I must say it's fantastic. Selling drops os enough to pay for my subscription and there's no microtransactions.

[–] Whirlybird@aussie.zone 0 points 1 year ago (1 children)

That’s strange because I’ve spent about $15 all up on micro transaction since they became a thing yet I have tens of thousands of hours in live service games and I’ve had a ball.

[–] conciselyverbose@kbin.social 1 points 1 year ago (1 children)

The fact that you can "play them" without spending money doesn't change the fact that every single element of every single feature is designed to make you want to spend money, and every interaction with every menu has ads shoved down your face.

There is exactly one design conceit for live service games, and it's "rob every player you can blind". It's the exact business model of every single one. There are zero exceptions.

[–] Whirlybird@aussie.zone 1 points 1 year ago* (last edited 1 year ago) (1 children)

Every single element of these games isn’t designed to make you want to spend money 😂. Going by your hate for them along with that terrible comment shows that you don’t know what you’re talking about.

Almost every single live service game now just has optional cosmetics as the microtransactions. That’s the opposite of what you’re saying.

[–] snooggums@kbin.social 0 points 1 year ago (1 children)

Just imagine if they included all the stuff you didn't buy as part of the game instead!

[–] Whirlybird@aussie.zone 2 points 1 year ago (1 children)

That content wouldn’t exist if it wasn’t a live service game.

[–] snooggums@kbin.social -1 points 1 year ago (1 children)

Bullshit. There are tons of games with lots of variety that don't require microtransactions to access.

Especially ones that are mod friendly so extra cosmetics are free for everyone and doesn't cost the developer a dime.

[–] Whirlybird@aussie.zone 1 points 1 year ago

Just because some games have certain content on disk doesn’t mean others would. At some stage a game has to be cut for release and is “content complete” for printing. With live service games they continue creating content to sell in-game. With non live service games they don’t.

If you’re going to bring mods into it then that’s a completely different conversation.

[–] dangblingus@lemmy.dbzer0.com -1 points 1 year ago (1 children)

Live service games represent lazy, copy and paste style game mechanics. They're insulting to the gaming consumer's intelligence, and they're basically just jobs. Daily inconsequential tasking that eventually allows you to do an inconsequential raid, where you have a 1 in 1000 chance of dropping a rare item. All so you can stand around in the game world's hub and show off your meaningless cosmetic item that isn't really all that useful because you've accomplished all of your mundane, copy and paste goals. Oh, and the casino mechanics that psychologically incentivize buying microtransactions.

The game being "constantly updated" isn't the issue. The issue is that the "constant updates" are basically nothingburger, repetitive tasks that you've already done a thousand times.

Do I care enough to go on a crusade and slap boxes out of people's hands? Fuck no. But they are a stain on gaming

[–] Whirlybird@aussie.zone 2 points 1 year ago (1 children)

You clearly don’t understand what “live service” games are if that’s what you think.

What did PUBG copy paste and from what? Overwatch? Diablo? Battlefield? Counter strike? Forza horizon and Motorsport?

Your definition of them seems to be a super narrow scope of basically a F2P mobile game.