this post was submitted on 19 Sep 2023
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[–] Whirlybird@aussie.zone -3 points 1 year ago (1 children)
[–] snooggums@kbin.social 0 points 1 year ago (1 children)

"Microtransaction Hell" is my description.

[–] Whirlybird@aussie.zone -1 points 1 year ago (1 children)

OK cool so you’ve never played a live service game. Just say that next time.

[–] snooggums@kbin.social 0 points 1 year ago (1 children)

I have played several, and the vast majority have been Microtransaction Hell, and many games that are not live service are still consistently updated.

The fact that there are one or two games that do live service without intrusive and annoying microtransactions that are frequently barriers to progression or end up being pay to win doesn't make the description invalid. They are the exceptions that prove the rule.

[–] Whirlybird@aussie.zone 2 points 1 year ago

The vast majority of Live Service games have zero pay to win microtransactions or barriers to progression. They’re almost all purely cosmetic microtransactions because that’s been proven to be what people want.

There was a bit of a learning curve for devs to see what people would put up with and what they wouldn’t, and stuff you describe was left on the cutting room floor years ago. Even games like COD now give you all actual content for free and just sell you cosmetics, and it’s wildly profitable for them. Selling map pack dlc got abandoned because it split the player base, whereas cosmetics don’t.