this post was submitted on 18 Sep 2023
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Am not an expert but i think particles and physics are both calculated by the CPU. Both very intensive tasks. Graphic wise, from looking at the screenshot above, it seems they only lowered the quality of model and it looks awful because they went for realism. The not so easy fixable problem is the characters design, Switch games look cartoonish for a reason.
Physics are calculated by the CPU, but a game like MK1 doesn't have many physics to calculate - almost everything is pre-made animations. Particles are updated by the CPU, but rendered by the GPU.
And yeah, that's why my point was that it's not the CPU that is limiting the graphics.