this post was submitted on 12 Sep 2023
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This is of course not including the yearly Unity subscription, where Unity Pro costs $2,040 per seat (although they may have Enterprise pricing)

Absolutely ridiculous. Many Unity devs are saying they're switching engines on social media.

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[–] onlinepersona@programming.dev 6 points 1 year ago (3 children)

Why did they use Unity instead of Source 2 for Rust?

[–] SpaceMan9000@lemmy.world 8 points 1 year ago

Source 2 wasn't really a thing when he creates rust. It's also really easy to find Unity devs since it's what a lot of people know.

Source was also showing its age when Rust was developed.

[–] popcar2@programming.dev 5 points 1 year ago (3 children)

Rust was made about a decade ago, Source 2 wasn't a thing yet and there weren't many other engine options.

[–] onlinepersona@programming.dev 2 points 1 year ago

I see. Makes sense.

[–] Kronlid@lemmy.world 2 points 1 year ago

Yeah, rust released end of 2013 and valve launched source 2 for dota 2015.

[–] captain_aggravated@sh.itjust.works 1 points 1 year ago (1 children)
[–] tehmics@lemmy.world 2 points 1 year ago (1 children)

Do you really need him to cite sources on easily verifiable info? Just look it up and move on if you really need to check. Rust being made before source 2 released isn't exactly some crazy idea

[–] captain_aggravated@sh.itjust.works 3 points 1 year ago (1 children)

No, I meant, maybe they could have used the Source 1 engine?

[–] tehmics@lemmy.world 2 points 1 year ago

Oh, gotcha. So in the case of source 1, I don't think it would handle the seamless open world very well, or any of the building mechanics. Given that he's also the creator of Gary's mod, I'm sure he considered source 1 and rejected it due to its limitations. Even 10 years ago source was pretty out dated. It's kind of shocking what Titanfall was able to achieve with it, but they modified it pretty extensively.

[–] wokeraccoon@pawb.social 4 points 1 year ago

My guess is Source 2 just not being ready until recently. They originally started work with UE4 but made some of their work engine agnostic so they could move to Source 2 when they were able to.