this post was submitted on 12 Sep 2023
1213 points (99.0% liked)

Game Development

3426 readers
5 users here now

Welcome to the game development community! This is a place to talk about and post anything related to the field of game development.

Community Wiki

founded 1 year ago
MODERATORS
 

This is of course not including the yearly Unity subscription, where Unity Pro costs $2,040 per seat (although they may have Enterprise pricing)

Absolutely ridiculous. Many Unity devs are saying they're switching engines on social media.

you are viewing a single comment's thread
view the rest of the comments
[โ€“] Hector_McG@programming.dev 7 points 1 year ago (1 children)

People wrote their own game engines since the earliest of games

Lazy gets, using someone else's programming language. They should have developed their own language and written the compiler before starting to write a games engine for the game they wanted to make.

[โ€“] Droechai@lemm.ee 2 points 1 year ago

To be honest even a home written language and compiler would be based on someone else's hardware.

Come to think of it, imagine if American Megatrends would start with a subscription model.

10 USD tier: 10 free boots a month, each subsequent boot shows an ad. You can skip the ad for 25 crystals.

Crystals are bought in packs of 10 or 35.