this post was submitted on 12 Sep 2023
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Gaming

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Technically the successor owner of the gaming brand.

Epos has announced that it will be exiting the gaming headphone business and will instead focus on enterprise communications products. The company's gaming products...

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[–] sculd@beehaw.org 76 points 1 year ago (3 children)

I never understand why we need gaming headphones when normal headphones already do the job well.

[–] Cylusthevirus@kbin.social 38 points 1 year ago (2 children)

It's mostly marketing and a built in mic. Ever since I got a mic on an arm and good headphones though, that's all I want to use.

[–] OctoFloofy@kbin.social 2 points 1 year ago (1 children)

I personally just got a gaming headset for the first time. Before i had a cheap stand mic which due to space i had to place almost behind my screen. It picked up every little sound in the room. Keyboard typing sounds and mouse clicking were hearable a lot. Now with a mic actually on my headphones that issue doesnt exist anymore and people already mentioned that i sound way better. As for mics on an arm, do they need a lot of space?

[–] Cylusthevirus@kbin.social 3 points 1 year ago (1 children)

They just clamp on the edge of your desk and you move them out of the way.

[–] OctoFloofy@kbin.social 1 points 1 year ago

ah ok thanks! maybe will consider that for the future, now i got a headset already which is fine.

[–] Tibert@compuverse.uk 11 points 1 year ago* (last edited 1 year ago) (1 children)

Because "gaming" headphones often aren't "just" headphones. They are headsets with a built-in boom mic

And a boom-mic is often way better than a crap wire mic or bluetooth headphone non boom mic.

There are still the trash ones, but there are also very good ones.

And a built-in mic is extremely useful on multiple situations : console gaming, tight space gaming (no place for a mic), or when there is only a single port on a device (tho a splitter, or hub could be used for a jack port or usb). There is also the convenience of just having a mic.

The issue now with all these headsets being "gaming", is because of the marketing.

Some headphones brands have put mics on theirs, to make them headsets :

Beyerdynamic with the mx300 : the tight clamp makes it a bit of a no go for me. The mic is as just between ok and great. The voice is full, but there is a lot of noise in there from the reviews I saw.

Audio technica : they have multiple of them. Latest one the ath-m50xsts. It looks like a circum aural headset, but is not. It's a on ear headset with ear isolation like a circum aural. Which is pretty bad for me. Tho the mic is the best I've ever heard on a headset.

They are both wired only.

And other brands not marketing as "gaming" headsets are either extremely expensive with strange mics, or have most of their production budget into audio and they pair the headphone with a trash mic to make it a headset.

In gaming headset brands, there are multiple ones providing software, mic, and wireless features enhancing the experience of the user. For example low latency high bandwidth wireless (proprietary, wifi-like 2.4ghz) connexions only exist in gaming branded headphones/sets. (high bandwidth = higher than bluetooth for the same latency).

[–] Shurimal@kbin.social 6 points 1 year ago (2 children)

I'd take a proper lavalier mic with proper studio headphones over an unwieldy and crappy gaming headset with boom mic any day.

Or better yet, a proper THX reference level capable surround sound system and tactile transducers over any headphones.

[–] Tibert@compuverse.uk 5 points 1 year ago (1 children)

Sure with the budget, space, and maybe even enough noise isolation or when you can get open headphones...

But how much would a good enough studio headphone cost? Because from what I understand from studio headphones it's perfectly calibrated headphones?

Now image your someone without the proper budget to get 1k$ headphones, and no space for open sound. what would you buy?

Maybe beyerdynamic? But for me the clamp force is too high.

Akg? They are cheap, but damn it was impossible for me to wear the akg371 as they were too shallow and had no protection for the driver plastic, and the way they were build made sure I had holes for the sound to get out...

Sadly audio is very subjective, on comfort, space, and sound.

[–] Shurimal@kbin.social 3 points 1 year ago

Good studio headphones are around 200€ and you can get decent ones for 100...150€. And generally they are closed back, not open headphones.

[–] dmrzl@programming.dev 5 points 1 year ago (1 children)

Or even just dt-990s + modmic. Still better than any gaming headset ever built.

[–] Kazumara@feddit.de 2 points 1 year ago (1 children)

But that combination costs around 230 Swiss Franks versus 75 Swiss Franks for a Hyperx Cloud Alpha.

[–] Megasthenes@feddit.de 1 points 1 year ago (1 children)

Superlux HD 660 Pro / Samson SR850 / AKG K240 + 15€ Lavalier Mic = Better than HyperX Wolkendingsi.

[–] Kazumara@feddit.de 1 points 1 year ago

An omnidirectional mic 20 cm downwards from the persons mouth is supposed to sound better than a little boom mic right in front of them? That's not very convincing.

[–] shadowbert@kbin.social 10 points 1 year ago (2 children)

RGB!!

More seriously, "gaming headphones" are almost always actually "gaming headsets", ie they have a mic. Good music headphones without a mic don't fulfil the requirements of quite a lot of gamers, and normal headsets are usually calibrated for voice and not immersiveness in games.

[–] BitPirate@feddit.de 22 points 1 year ago
  • Step 1: buy good headphones
  • Step 2: get a separate mic
[–] Appoxo@lemmy.dbzer0.com 9 points 1 year ago

Just apply an EQ with more bass and done. Gaming headphones