this post was submitted on 29 Aug 2023
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I started breaking the npc ai with regards to fleeing behaviour. It's still pretty sketch but I hope to have it sorted soon. Mostly trying to make them run away more logically when faced with groups or injuries. Currently they're a bit too chicken about zombies that are far away... This is desirable since it stops them from blasting into groups and getting mauled but it's way overtuned.
Also did some long overdue mostly invisible work on random NPC classes. I would like to do more there but there are only so many hours in the day