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Ex-PlayStation boss says games should be shorter because development costs are ‘not sustainable’ [VGC]
(www.videogameschronicle.com)
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Does he think books should be shorter because the years of authors' lives spent composing them are also not sustainable?
I wonder if he's aware that development budgets can be allocated in different ways, like paying good writers to make substantial (and long) stories, or refining the user interface and game mechanics so that they're fun to play for a long time, rather than pushing every new hardware generation to its technical limits.