this post was submitted on 12 Nov 2024
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[–] MirthfulAlembic@lemmy.world 11 points 2 days ago (2 children)

Definitely agree. I used to be a KB/m only person, but have changed my opinion since using a controller for a while out of necessity. Some games are simply better with a controller.

Some are much worse. FPS will never translate well to controller for me. No idea how CoD people play on console. It feels like trying to throw a ball with someone else's hand by manipulating their elbow.

[–] chiliedogg@lemmy.world 7 points 2 days ago (1 children)

The newer Doom games play well on a controller because precision movement matters more than precision aiming, so even on PC I play with a controller.

Having an analog stick instead of WSAD makes the movement much more fluid, and a double-barreled shotgun, rocket launcher, or chainsaw don't exactly require pixel-perfect aiming.

[–] TwanHE@lemmy.world 1 points 2 days ago (1 children)

Nowadays you can achieve the same with analog keyboards. Took a bit of getting used to having control over the speed/angle by how deep your pressing the keys but works great.

[–] chiliedogg@lemmy.world 3 points 2 days ago* (last edited 2 days ago) (1 children)

You take my clicky discrete keypresses and I'll cut you.

[–] TwanHE@lemmy.world 1 points 2 days ago

Oh I miss my custom keeb don't get me wrong, but for gaming it has been an upgrade similar to moving from 60hz to 240hz.

Not having the actuation point set in stone but variable per key is a godsend and made wonder why it took so long to become more mainstream.

[–] donuts@lemmy.world 7 points 2 days ago (1 children)

Aim assist, generally speaking. That's how they try and make it "fair" for console users.

[–] MirthfulAlembic@lemmy.world 4 points 2 days ago

I've never played a game where aim assist was done well enough for me. It's either too little or too much. That is probably me though.