this post was submitted on 05 Nov 2024
571 points (97.2% liked)

Comic Strips

12520 readers
2946 users here now

Comic Strips is a community for those who love comic stories.

The rules are simple:

Web of links

founded 1 year ago
MODERATORS
 
you are viewing a single comment's thread
view the rest of the comments
[–] schema@lemmy.world 64 points 1 week ago* (last edited 1 week ago) (11 children)

They'd have to store one for each level and possible ability combinations.

I don't know enough about Pokémon to even try and guesstimate that number.

[–] hannesh93@feddit.org 38 points 1 week ago (2 children)

It's even more than that since you can improve attacks with more AP, two Pokémon of the same level can also have wildly different stats depending on different factors, there are also genders, passive abilities, etc.

Also what about legendary Pokémon? Are they having hundreds of different versions of literal gods in each of those?

[–] FiskFisk33@startrek.website 3 points 6 days ago

nothing gets past the council of pedants!

[–] justme@lemmy.dbzer0.com 9 points 1 week ago (2 children)

Probably those are generically engineered blueprint Pokemon, which they can quickly adjust to lvl and settings

[–] TwanHE@lemmy.world 2 points 6 days ago

Everything is a ditto

[–] Bongles@lemm.ee 12 points 1 week ago (2 children)

Could be, but once you start involving genetic engineering, you probably can also just heal the Pokémon.

[–] justme@lemmy.dbzer0.com 2 points 6 days ago

It probably just boiles down to costs. Our economy mostly favors reproducing over repairing.

[–] zalgotext@sh.itjust.works 1 points 6 days ago

Functionally, what's the difference between "healing" a Pokemon vs. using their genetic makeup and organic matter to biologically 3d print a fully healthy clone?

load more comments (8 replies)