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Godot just added a Unity-like game editor to debug the game while it's running!
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It took me months of using Godot to realize that was there. It is really well buried. I came over from Unity and was distressed at the lack of feedback of the game while debugging, then I realized the "Remote" and "Local" tabs. It isn't quite as good as getting visual feedback in the debug window, but it at least lets me watch values and reset positions of objects.
Same dude(tte), Also loved it when someone showed me the holy path that is the debugger, learning to use it effectively is shaving off a lot of bug hunting time. Time is money, money is power, power is pizza, less bugs more feature creep!
At least i have pretty butterflies at night now!
How did you get your start with Godot? Dumb question I'm sure, but game engines stress me out with all the coding involved :'(
First I got an older book for 3.6, I thought maybe following a book is what it takes for me. Then, following this book, I could get my claws in development for longer then 2 hours, and spoke to more folks around me about my project and ambitions, and someone recommended a couple Udemy courses. Found one I liked (Firebelley Games dev), and that got me developing and learning a lot more efficiently. It's still an insane time investment so for me that means I need at least a weekly schedule or I'll just let it go and do the things that give me more instant gratification instead.
Context: I did about 6 months of programming courses in high school and already knew I could grasp the idea of it. It was really just starting up and then really keeping it up.
I envy you with classes like that in high school. The most my school had for electives was Home Ec., and Gym class 😭