this post was submitted on 01 Nov 2024
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Link to the PR that was merged for this: https://github.com/godotengine/godot/pull/97257

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[โ€“] Chee_Koala@lemmy.world 2 points 1 week ago (1 children)

First I got an older book for 3.6, I thought maybe following a book is what it takes for me. Then, following this book, I could get my claws in development for longer then 2 hours, and spoke to more folks around me about my project and ambitions, and someone recommended a couple Udemy courses. Found one I liked (Firebelley Games dev), and that got me developing and learning a lot more efficiently. It's still an insane time investment so for me that means I need at least a weekly schedule or I'll just let it go and do the things that give me more instant gratification instead.

Context: I did about 6 months of programming courses in high school and already knew I could grasp the idea of it. It was really just starting up and then really keeping it up.

I envy you with classes like that in high school. The most my school had for electives was Home Ec., and Gym class ๐Ÿ˜ญ