this post was submitted on 22 Oct 2024
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Example; the Legend of Zelda: BotW and TotK weapon degradation system. At first I was annoyed at it, but once I stopped caring about my “favorite weapon” I really started to enjoy the system. I think it lends really well to the sandbox nature of the game and it itches that resourcefulness nature inside me.

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[–] tetris11@lemmy.ml 2 points 3 weeks ago

The newest season has a nicer animation style I've noticed. It feels almost season 8ish, and has none of that digital gloss that pervaded in the last ten seasons. I'm genuinely interested to see if they stick with the classic almost hand-drawn style.