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this post was submitted on 14 Oct 2024
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The work the Asahi team have done boggles my mind.
They've got further with gaming on Apple silicon than Apple has with their game-porting-toolkit.
Despite:
being on a completely unsupported OS
running through a virtual machine
having to rewrite all the hardware drivers from scratch, without the benefit of having hardware schematics/documentation
not having the benefit of using APIs that were made from the ground up to work well on this hardware specifically
And probably some other stuff I'm completely in the dark on because their work is so beyond me.
Asahi Team is literally poking around some dark magic at this point
Can you show where they’ve gone further than apples game porting toolkit or game translation layers? Genuinely curious because I haven’t seen any comparison but do know several large profile games have come to apple silicon recently.
It’s not quite as good as gptk. Gptk can run games like cyberpunk at 60+ fps on more powerful Mac’s but Asahi currently can’t run AAA games at 60 fps. Also gptk has support for avx which Fex technically has but doesn’t work on m1 because the chip lacks SVE(2). However I imagine in the future asahi will almost definitely be better.
I mean it more in terms of wider API support than in terms of outright performance. GPTK games, when they work, certainly run faster.