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Base building sandbox games. I don't know why but this genre of games can suck away my stress unlike anything else (since I quit smoking). Oxygen Not Included is the one I keep coming back to.
I really like the Archviz Minecraft pack for zen, aimless, creative building. I've made an entire little neighborhood/village that looks quite realistic and it just perfectly scratches an itch for me.
That is very cool. I haven't paid much attention to Minecraft (or its mods) in the several last years, but I may have just gotten the itch to play again.
It's really cool. I couldn't stop taking screenshots, because everything I made looked so good by default. I think I still have an older version of the resource pack around on my computer, if you want to mess with it before shelling out cash.
So lucky. Games like that cause me anxiety and stress.
Still in Early Access, but wishlist/try Mind Over Magic. Same devs and it's awesome. They plan on the 1.0 release in January I think?
It has the same feel for scheduling/prioritization, though toned down from Oxygen Not Included IMHO.
I'll check that out. Thanks for the tip! Klei is awesome. I have many many hours into the Don't Starve games too.
I've always been a sucker for Terraria and Starbound when I want to build, factorio for automation, dwarf fortress for planning/management, and cataclysm dark days ahead for survival (not sure if it counts since it's free and open source - do NOT buy it on steam).
I greatly prefer games with a lot of mechanics that I can get lost in over ones that look really good with minimal functionality which is too common nowadays imo... I also like art styles of these games a lot
Funny that you mentioned ONI, played and enjoyed it for > 50 hrs but I always got to the point where the base was falling apart b/c of one of the many missing ressources for my dupes :o So actually quite stressful at times, at least for me :D
That early-to-mid-game hump takes out a lot of players. Every resource takes Dup time and every Dup needs more resources - the balance takes practice and some math. Then the Spaced Out DLC came out so we could have that same hump several times in the same game... and I love it.
Most of my colonies end between 2000 and 5000 in game days (I don't bother to "finish" the game anymore) when I've got so much tech-debt the colony has become a chore instead of a game. Or one time when I tried to run all my Spaced Out bases on nuclear, only to discover there's not enough asteroid generation to support that many reactors long term.