this post was submitted on 11 Oct 2024
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[–] rtxn@lemmy.world 15 points 1 month ago* (last edited 1 month ago) (1 children)

Kurvitz created the entire Elysium universe. He wrote Sacred and Terrible Air and fleshed out the world through pen-and-paper RPGs. He and Rostov were demoted and then fired following a hostile takeover of the development studio.

If Kurvitz and Rostov are not involved, then Disco Elysium is dead.

[–] li10@feddit.uk 7 points 1 month ago (1 children)

I know DE is dead, but I have questions about anything this studio could put out.

It’s not meant as a knock on the game, but what did DE even have besides the universe, writing and art design?

The rest of the game was fairly basic and just supplemented the story and art. Voice acting was the only other thing that really stood out to me.

[–] rtxn@lemmy.world 4 points 1 month ago* (last edited 1 month ago) (1 children)

Then you are not the target audience. Disco Elysium didn't need to be anything more than what it was: an interactive novel where the narrative reveals itself through your actions. Other gameplay systems, like crafting, combat, or survival, would have detracted from the experience. Asking for more is asking for a different game.

What about the skill dialogues? Having the world revealed through the colored, polarized, conradictory, and often misleading perspectives of two dozen parts of your own fragmented psyche, instead of a single narrator, is genius. I don't think I've seen another game with the protagonist having a conversation with themselves about a tiny detail of the world.

[–] li10@feddit.uk 6 points 1 month ago

I did try to make a point of saying it’s not a knock on the game… I really like DE.

My whole point is that the story and art are everything to the game, so if you take those away from the studio then there’s not much of note left.

I’m not saying it should’ve been a battle royale instead 😂