Fallout

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A community to discuss all things about the fallout video game series and it's lore.

With this community, I want to help with expanding Lemmy's content while also utilizing other instances. I am new to moderating a community but hope to help bring in discussion about what brought us here to begin with.

We follow the same rules as our instance sopuli.xyz

founded 1 year ago
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submitted 7 months ago* (last edited 7 months ago) by neme@lemm.ee to c/fallout@sopuli.xyz
 
 

Return to the Commonwealth April 25!

Fallout 4 upgrades are coming to next-gen consoles

Bethesda Game Studios is releasing a free Fallout 4 update for download on Xbox Series X|S and PlayStation 5.

This free update includes native applications for PlayStation 5 and Xbox Series X|S, Performance mode and Quality mode settings, as well as stability improvements and fixes. Experience up to 60 FPS and increased resolutions!

Fallout 4 players on PlayStation 4 and Xbox One will also receive a free update with stability improvements, login and quest fixes.

To download the update on a next-generation console, you must own Fallout 4 for that device.

Updates for PC players

We are also releasing a free Fallout 4 update for PC players! Experience Fallout 4 on your next-generation PC with widescreen and ultra-widescreen support, as well as fixes to Creation Kit and a variety of quest updates.

Players with PC versions of Fallout 4 on Steam, Microsoft Store and GOG will receive stability, mods and bug fixes. For Japanese and Chinese language players on PC, Bethesda.net login issues have been resolved, fixing access to mods.

Alongside this exciting update, Fallout 4 will be available to purchase on the Epic Games Store.

Fallout 4 will also be Steam Deck verified.

Even more content!

There's even more content in the Fallout 4 updates, including the following free Creation Club items! Enclave Remnants Enclave Remnants brings the Pre-War cabal, The Enclave, into the Fallout 4 storyline. In this new quest, “Echoes of the Past,” can you stop The Enclave from spreading their dangerous ideology and gaining a foothold in the Commonwealth? Along with workshop items and the Enclave Colonel uniform, we are including the following previously released Creation Club content:

  • Enclave Weapon Skins
  • Enclave Armor Skins
  • Tesla Cannon
  • Hellfire Power Armor
  • X-02 Power Armor
  • Heavy Incinerator

Makeshift Weapon Pack

Ever thought a piggy bank would make a great weapon in a pinch? This weapon pack includes a variety of unconventional objects that have been transformed into deadly weapons, such as: a baseball launcher, a nail gun and a piggy bank.

Halloween Workshop

Leftover from an ill-fated Halloween party, thrown by the New England Technocrat Society, these 38 new Halloween decorations include witches, cauldrons, ghouls and more! Decorate for Halloween or make your settlements spooky all year round!

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First of all, the show is very good. I’m extremely impressed with how remarkably “Fallout” the world is and how so very good every single visual is. It really IS real-world Fallout brought to life. From the sets, to the costumes, to the set design… every tiny minuscule detail is perfect! The dialogue, the tone, even the weird sense of dark humor; it’s all there. And the trailers hid a lot, which I’m so grateful for!

But it feels like the narrative of a full-on Fallout game (which, I suppose, it should). It takes place (minor spoilers) in LA, about 10 years after Fallout 4. From what I can tell so far, it’s probably the narrative they would have used for FO5. It’s very good, and would have made for a spectacular game I would have spent another 13,000 hours paying over the better part of a decade, but I reeeaaally wish we could have gotten FO5 instead. Or, ya know, also.

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submitted 8 months ago* (last edited 8 months ago) by CorrodedCranium@leminal.space to c/fallout@sopuli.xyz
 
 

In this video Warlockracy plays through the original Fallout discusses what he likes about it. It's themed largely in comparison to Fallout 2.


The content of the video probably won't be news to fans of the classics but I liked the way the video was written and it makes for a decent background noise while you do other things. It's 50 minutes long but you'll probably know in the first 5 if it's worth watching.

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Van Buren is the codename Black Isle Studios assigned to their second iteration of Fallout 3. It saw development by Black Isle Studios until its cancelation in December 8, 2003 and would have been published by Interplay Entertainment.

It takes place in the United States of America during the Great War. The player character in the demo is referred to only as Citizen, though they share a model with the Prisoner. The Citizen made their way to the relocation center and was escorted to Vault 1 by Corporal Armstrong of the 4th or 13th Armored Infantry Division. To reach the vault, they must fight communist insurgents. After they enter the vault, they must help turn on the life support system.


The URL I linked with this post is to the ModDB page. It's an interesting novelty.

A lot of elements from Van Buren would go on to appear in Fallout New Vegas.

Multiple mods have attempted to recreate what could have been using the leaked design documents and interviews for inspiration.

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Some unfortunate news. He was quite popular in the Fallout community so I thought I would share this here.

The article is from a week ago but I just heard about it today.

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It's something I've been putting off for years now but it seems like the release of the Wastelanders DLC changed a lot of people's minds but I'm wondering what the state of the game is in late 2023.

Does it feel like a cash grab at times? Where you are forced to relentlessly grind?


If it is worth playing; should I be aware of anything?

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Bit of a unique challenge I was thinking of.

Essentially every time you kill a named non-playable character the timer restarts and you have 10 minutes to kill another named NPC or the game is over.

A named NPC would be a character like Doc Mitchell not a generic character like Novac Settler.

I am wondering if 10 minutes is too much or too little time.


I would be interested to hear some feedback on how you think a run like this would go and parts that might prove difficult.

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Here is the Fallout Wiki page for New York. For those that don't know Emil Pagliarulo did an interview with NoClip where he said that New York was a planned location for Fallout 4 and that he still has design documents for a game set there.


I think Fort Montgomery/Fort Blunder could be neat. They were built between 1844 and 1871 on the US-Canada border after the war of 1812. Construction stopped and the first fort was abandoned after they realized, due to a surveying error, they were actually building it within Canada's borders. Given Canada's annexation in the Fallout universe I think it would be humorous to see this place presented by the US as a glorified symbol of Canada's annexation.

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I think I only used crafting a few times in NV and it was likely for an achievement or because a mod required it so I was thinking about doing a crafting focused play through.

I think I'm going to focus a bit more on the survival aspect as well. I've played on hardcore mode before but because Nuka Cola reduces your tiredness and last time I was using the cannibal perk and didn't have to worry about food I think I missed out on the true hardcore mode experience.

I'd appreciate any tips. Maybe some places to check out to get recipes or things for crafting ammunition for example.

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Here are some that come to mind for me.


"New York is just a giant crater."

This idea mostly comes from the Fallout Bible; a series of documents from the early 2000s designed to provide background on the world of Fallout. It is considered non-canon and the quote that references New York states the following.

"June 2065 Due to enormous demands for electricity in the summer of 2065, a nuclear reactor in New York City almost goes critical. The near meltdown brings into effect power rationing, and the term 'Hot Summer' is used to refer to the New York incident."

There is no mention of New York being destroyed.

In Fallout 4 the Civil Alert System Broadcast says New York was hit by a nuclear attack but also mentions other places that we have seen are still habitable in-game.

This morning, Saturday, October 23rd, authorities detected that a nuclear attack had commenced against the United States. The following cities affected include, but are not limited to: Washington, DC; New York; Philadelphia; and Boston."

Fallout 76 Wastelanders DLC's has Johnny Weston stating the following once again suggesting New York was habitable after the bombs fell.

I don't like talking about it, but I know you'll keep it secret. My dad was military. I saw army bases all over the country as a kid. When the bombs dropped, I was a bum. A failed actor, living on the streets in New York City. My parents never approved of acting for all the reasons you'd expect from a family with strong military tradition. Anyway, that's the story I'm telling you. You can decide for yourself if it's true.

On top of all of this in a documentary by NoClip a developer states New York was originally going to be the setting for Fallout 4.


"The US in the only country that remains."

In Fallout 3's The Pitt DLC Ashur says the following in his speech

"Citizens of The Pitt, workers of Downtown, traders of Uptown, and all the fierce souls who do what must be done! I bring you good news! We stand at the dawn of a new golden age. Where others merely survive, we thrive! Our industry is the envy of the Commonwealth! Our safety is the envy of the Capital Wastes! Our might is the envy of Ronto!..."

Due to where The Pitt is it's speculated that Toronto, a city in Canada, may be what he's referring to.

Outside Vault 101 there are letters in mailboxes saying there are Vault-Tec brand vaults in Canada

For a full list of Vault-Tec facilities with available accommodations, in exciting locales such as Oklahoma and newly-annexed Canada, contact your local Vault-Tec representative!

In an interview with Emil Pagliarulo and in Fallout 3's game guide it's confirmed that Allistair Tenpenny is from the UK.

A terminal entry from Tenpenny Tower says Colin Moriarty is also from some other country.

I hear Moriarty even has his own place now. Guess that shouldn't surprise me. That guy had been playing the angles since the day he ended up in this country, as a kid

There are references to other countries in non-canon materials like the Fallout Bible and Fallout Extreme that would suggest some areas outside of the US are habitable as well.


"Functional cars and trucks don't exist in the world of Fallout"

The Highwayman is usable in Fallout 2 and there are a couple references to vehicles being used but not shown in-game like the NCR's trucks in Camp McCarran or Steam Trucks being used by Super Mutants in the original Fallout.

I imagine this likely an engine limitation or a decision based partially around how it would effect the map's design.


Edit: I didn't mean to sound pretentious by using the term casual fans. More so newcomers or people who have only played one or two games in the series.

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The link is a playlist of Retcon Raider's videos going through the leaked Van Buren design documents.

It's to see what Fallout 3 could have been and what elements were carried over to Fallout New Vegas.

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I really like the Project Cartographer mod for Fallout 4, it adds map markers to all the notable unmarked locations in the Commonwealth, it adds several hours of entertainment.

The SomeGuy series of mods for Fallout New Vegas were also a lot of fun and blended right in with the base game.

There's also the neat open source recreations and ports like fo2.exe to play the classic Fallout games on your phone and projects like Fallout 4 New Vegas.

Maybe there's some neat smaller mods that you like

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As I continue through my fallout tale of two wastelands play through I wanted to a share a cool mod that came with the package of mods I used. I totally forgot about it until I found it in old lady gibsons scrap yard and bought it off her for 250 caps.

Now I have a mobile base with automatic sorting and can easily travel around both DC and Vegas. Just needs flamer fuel!

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Fingers crossed that the show is at least worth watching...I've been wanting new Fallout content for a while that isn't tied to Fallout 76

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Fallout 4 The Midnight Ride (themidnightride.moddinglinked.com)
 
 

After i finish Fallout 3 / NV with Tale Of Two Wastelands, I plan to play Fallout 4! I played it when it first came out but never the DLC. So I am going to give it a try with The Midnight Ride, brought to us by the folks over at moddinglinked (who also brought The Best of Times for TTW and Viva new vegas. I think they also helped with Wasteand Survival guide?

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I haven't downloaded this one yet... lol debating it before I finish FO3 and cross over. It seems fitting.

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Honestly forgot about the show for a brief moment (since the initial photos posted by people who live near the set) some cool shots!

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I haven’t played fallout 3 in a long time. New Vegas I’ve played over quite a few times. This time I’m doing tale of two wastelands.

Playing fallout 3 in new Vegas game feels much better then native fallout 3. Using the suggested mod kits keep it vanilla but modernize some textures and interface items. I haven’t finished 3 / gone to Vegas yet but I’m really enjoying my play through so far.

More info can be found on their website! https://taleoftwowastelands.com/

and https://thebestoftimes.moddinglinked.com/ for the initial modding kit

https://wastelandsurvivalguide.com for the additional modset

and https://salamand3r.fail/texture-guide for his texture guide.

also credit to the VNV team (Viva New Vegas) as I used some of their information as well (like LOD generation) https://vivanewvegas.moddinglinked.com/

Fun note, I am also playing just fine on Linux! (using steamtinkerlaunch) https://github.com/sonic2kk/steamtinkerlaunch

Major props to all the people involved in TTW and the modding community and steamtinkerlaunch for linux, for doing such a great job for the community!!!