Cities: Skylines (1 & 2)

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A community for Cities: Skylines and Cities: Skylines II, a city building franchise developed by Colossal Order.

Post about gameplay, mods, or post questions and get advice on how to build your cities.

Every city is nothing without YOU!

founded 1 year ago
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I finally picked up CS2, and was wanting to install a couple mods to get going.

Immediately put off by paradox demanding an account to install mods from paradox mods, so I am trying to get mods from elsewhere.. and the only thing i can find is stuff from a year+ ago saying BePinEx is needed to install mods.

Just wanted to make sure if this is still what you have to do today, before I go down a rabbit hole.

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I've been experimenting with this awesome mod and creating some interesting roads. I've ran into a lot of bugs especially with roads containing train tracks.

The first road I added was a 1 way highway that was train, car, car, bus This was good for cleanly getting rail into the hard to reach areas of the city but its very hard to peel the rail line off the road without artifacting and visual glitches.

The next road I tried was a CPP inspired rapid transit lane. Sidewalk - Bus - Median - tram, tram - median - bus - Sidewalk. This seems to work quite well for a central city public transport area. The only downside being that now I have to actually fix the godawful mess that is public transport in my city.

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Patch notes:
https://forum.paradoxplaza.com/forum/threads/detailers-patch-1-patch-1-1-6f1.1693090/

Video by Biffa:
https://www.youtube.com/watch?v=IVh-TtPOJQA

New content:

  • Zoneable Roundabouts
    • 8 New Roundabout Decorations
  • Age Selector Added To The Tree Placement Tool
  • Surface Tool
    • 2 Concrete Surfaces
    • 2 Grass Surfaces
    • 2 Pavement Surfaces
    • 2 Sand Surfaces
    • 3 Tile Surfaces
  • 27 New Service Building Variations
    • New Small Water Tower
    • New Small Medical Clinic
    • New Urban Fire Station
    • 4 New Education Buildings
    • 2 New Police Stations
    • New Small Post Office
    • 6 New Public Transportation Buildings
    • 5 New City Parks
    • 6 New Parking Lots
  • 4 New Vehicles
    • New North American Garbage Truck
    • New North American Snowplow
    • New North American Passenger Train
    • New European Cargo Train Engine
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Essential as in pretty much everyone agrees are good and worth having, I know no mod is essential in the literal sense, and opinions will change whats essential to each individual.

Looking for a bit of a list/collection cause otherwise I'll go down the rabbit hole and end up modding my game to much to be playable.. Which I wish was a joke, but that happened last time I got my itch on for city building, lol.

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I ran out of residential areas, so I quickly built a neighborhood for some apartment buildings. Only after doing so did I realize I made a triple intersection I built. I'm trying not to demolish buildings when rebuilding infrastructure, so I made a quick fix to get traffic flowing that fit in the bounds of the existing buildings.

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The city I've been working on today is shaping up nicely, but I'm very quickly going to start having issues with traffic. I've managed to mitigate a lot with public transportation, but even so my intersections are BARELY handling the traffic I have. Once I fill out the rest of my skyscrapers and start adding in the further out apartments, I feel traffic becoming NIGHTMARISH.

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I never played the first one, so I don't know what better features are missing. But I love this game so far.

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There's also some mods on random GitHub repos aswell, but be careful with both thunder store and GitHub mods.

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After seeing all of thr current performance issues with CS2, I am very happy with my choice not to pre-order. I am not sure my computer will even be able to run this game and I want to wait until I see whar mods are needed. Who else is doing the same?

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Some CS2 wiki that lists all assets per zone type, per zone size?

Curious to view all of the new assets.

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Colossal Order has issued a statement, claiming that Cities Skylines 2 may release with major performance issues.

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submitted 1 year ago* (last edited 1 year ago) by Rentlar@lemmy.ca to c/cities_skylines@lemmy.world
 
 

The game is coming out in a few days, show of hands who is excited to play it right as it comes out, even if game performance is reportedly sluggish?

Moreover, what new feature in CS:2 are you most excited about?

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A lot of people who have had hands on experience with the game thus far (certain modders, City Planner Plays, Biffa, etc) have made note of its terrible performance, even top of the line rigs with 1500 dollar video cards.

Like, 15-20fps levels of performance on top tier cards.

Granted, that's on high settings.. but its a freaking city building game, not a AAA hyper realism ray traced first person VR experience. It shouldn't require a nuclear power plant to play a city builder!

And you shouldn't have to run the game on low settings just to get a playable framerate with a decent rig, modern rig.

That, and the lack of workshop support? I mean, I get them wanting to host it themselves, but that just means it'll be alive only for as long as they want to host it, vs steam which the workshop will be there until valve goes out of business.. and I'd wager CO goes under long before steam does.

I was excited for CS2.

But these two bits have really pushed the game off the shelf for me into that "Well, Maybe I'll buy it in a year or 2 when its on sale for 5-10 bucks" territory.

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TDT goes to a lot of effort to make his grand village believable and gets some great results. It's an excellent demonstration of the flexibility of the vanilla tools and the realism that's achievable out of the box.

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Another Paradox Dev Diary ahead of City skyline's release.

I really like they are including something akin to the "Favourite Cims" mod I used in CS:1.

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