But they do have mobile arm builds already don't they? Of course iOS is very different from Android but it's not like they'd have to do complete port. And it targets the same architecture that's in macs and they have builds for it obviously.
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Possibly ;) I forgot to add another thing regarding games. When looking for a Linux compatibility, look for Steam Deck compatibility on the game's page. Since Steam deck runs Linux (Arch to be precise) it's the same thing.
What exactly is there to port anyway?
Ok sure, but isn't that what browser add-ons like ublock are for?
That's why I said to set it up globally, as system DNS, not just in the browser. Nextdns also allows you to pick the lists of filters. When it comes to Linux always check the game's compatibility through ProtonDB (unless it's native).
You don't need adguard, just register with nextdns and use it as your system's DNS. By not supporting Linux you mean that it doesn't run with Steam's proton compatibility layer? Nowadays the games which don't work, usually are the ones using some form of aggressive anti-cheat measures. Online multiplayer stuff.
You need a distro with up to date kernel, for recent Intel laptops, and it will work out of the box.
There's Verso now too, a Servo based browser.
Unfortunately, Firefox is not as efficient as Chrome. On a battery powered devices this matters. Also it doesn't have a native dark mode for web content.
I'm this close to jumping the ship.
Gorgeous. I need someone to pick up Cantata.
Don't buy Exyonos phones. They are full of weird incompatibilities and quirks. I've returned my A52 because once someone sent me a movie from their phone and I couldn't play it because the hardware didn't support some obvious codec.
Molly allows you to use alternative push servers (instead of Google's), amongst other things.