that_nurl_d00d

joined 9 months ago
[–] that_nurl_d00d@ttrpg.network 3 points 7 months ago

Thanks for the help! I'll ship those updates today.

[–] that_nurl_d00d@ttrpg.network 1 points 7 months ago

Oh, good idea! Going to work on adjusting that and validate.

[–] that_nurl_d00d@ttrpg.network 1 points 7 months ago

I appreciate the attention to detail! The AC feature is still in development and I am currently working on figuring out the consistency part because the data on the DDB side is actually inaccurate (unfortunately). For example, this same character in DDB somehow has a "+27" attributing to their HP from CON which in no way matches the actual CON breakdown. Even Foundry is having to adjust some data points around AC. So, it has been a quite the revealing experience building out this feature. It's totally random too which makes it even harder to find the data loop-holes.

On the gold side, we are purposefully displaying it in a format that it more familiar to people but will have the breakdown of each item if you click the "manage" button. We are using the same D&D conversion rate which is uses GP as the baseline valuation (i.e. 1 pp = 10 gp).

On this missing skills side, in this preview we are indeed hiding the skills and proficiencies but we do show those once you save the character (you can see in our screen shot on the website). However, what I'm hearing from that feedback is that you would find it more valuable to also include that in this preview as well?

I definitely appreciate all the points you bring up and will take everything into consideration on adjusting where we can before we launch.

[–] that_nurl_d00d@ttrpg.network 2 points 7 months ago (2 children)

Thanks for the great feedback. I'll do my best to figure out how to make that part easier to read taking in your idea as a starting point.

 

Sup, everyone? We are finally getting close to release and wanted to show off how you can convert your D&D Beyond character into Nurl with a single URL copy/paste. We deconstruct all the data and present it in a way that is much easier to understand for new players. For experienced players, it removes the cognitive complexity of the overwhelmingly large amount of data presented. This means your brain uses less energy reading the sheet so you can instead devote that to role playing!

This is the "out of battle" sheet preview which is just a teaser on other things the app does with the character sheet data for you.

Check out this 20 second video preview

If you like where we are going you can sign up for early access on our website

[–] that_nurl_d00d@ttrpg.network 6 points 8 months ago

This is amazing. ✨

[–] that_nurl_d00d@ttrpg.network 1 points 8 months ago (1 children)

Great question! Games like D&D have a special play type called an "Epic" (we call it "Mutli-group Campaign" in Nurl) that is basically a group of groups. It's really fun to play if you can find one. Some local game shops where we are located host them every so often. Essentially, you have a DM that runs it basically as a narrator who hands off to the group DM's every so often. All the groups play individually but also in a co-op way that creates opportunities where one group's actions may affect another group. It's pretty cool.

Hope that answered your question?

 

I've noticed a big gap in the Epic game session realm when it comes to good tools for enhancing the gameplay. I've seen attempts, but nothing on the level of what it could be.

This past weekend, I was a part of an Epic session and validated a feature set on the app I'm building which resulted in a response of "This is perfect" from everyone that night (including the admins running the Epic).

When it comes to Epics, an easy way to ensure everyone is having fun is to keep the interactivity of all groups high. Secondly, make something positive out of the negative situations. For example, there was a feature we added this weekend to which if someone failed a task, they had to donate X dollars to a charity that was the focus for the event itself. I found this was a really fun way to enhance the game play to make something positive out of negative situations. Basically, people were still having fun rather than getting upset because it resulted in philanthropy. Obviously, anyone could also donate at anytime - but you get the gist. More smiles and laughter than disgruntled faces.

This is one of many examples I see that works really well. Additionally, I'm happy to announce that r/nurl will support Epic game sessions in our upcoming release which you can read about on our blog.

If you are interested in were we are going and the vision to make playing TTRPG easy for everyone (including people on the spectrum or ADHD), you can join the waitlist and get early access to the app before we publicly launch: https://nurl.website

I hope this brought some "inspiration" to all the DM of DM's that love hosting Epic game sessions and happy adventuring!

[–] that_nurl_d00d@ttrpg.network 2 points 9 months ago

Hello! Yes, I am looking for a Co-Founder who will be the functioning CTO, similar to myself being the Founder & CEO. These are not paid positions yet (equity only) but we are close to getting funding - so they will be soon. Since it's just me, trying to stay ahead of the curve for anyone qualified and ready.

[–] that_nurl_d00d@ttrpg.network 1 points 9 months ago (1 children)

Thank you so much for this question Obituary! From my perspective it's not so much about looking up rules not being holistic - rather a blocker to a game session and potentially to the game itself (i.e. some rules are very abstract and require X level of experience...which even then is not reliable). Thus, Nurl instead helps to try and streamline that experience when it needs to happen, doing so in a way that a 13 year old can understand. Of course, it's opt in, so you don't have to use that feature - but speaking from experience (I'm a GM with a hybrid group of 6 players. All are new except one who has been playing for 20 years), it has been an invaluable resource in our group.

The holistic nature being more around character sheets and other tools you need to play a game.

[–] that_nurl_d00d@ttrpg.network 3 points 9 months ago

I just want to thank you SW first and foremost for this post and all the questions you have to which I'm delighted to engage. 😊 I wish more people in our community were open to having a safe discussion about this topic.

I'm going to attempt to answer all of your questions, but they may be out of order to hopefully give a better context.

To start, without giving away our IP, I'm happy to say that Nurl does not use GPT - we in fact use a more advanced approach which creates our engine that is made up of different parts to accomplish X thing successfully. This is why the app provides value outside of general purpose AI - it is so much more than just a simple chatbot (i.e. we deconstruct rule and so much more).

Because of this, Nuro has yet to have an issue with accuracy for any feature because we are consistently training our models to prevent it. Nuro is also the engine that is exposed only to support and enhance the games for both the players and GM and not as a "meta-GM". This meaning that Nuro will not be another voice in the argument to over throw a GM or anything like that. I and my group also use the app along with about 100 other people who opted into our Beta Prototype to validate some assumptions - the MVP is the next step on that.

Around eithics and legality, we also have guidelines and a legal council protecting these things. For the most part, training does not occur with user interaction but in other ways under the hood that we control. The only exception is if a user will update their accessibility settings that will make games better in ways there has never existed before. For example, if you are a person with Neurological disabilities, you can update a setting that is relative to your option which will alter how Nuro specifically communicates and displays the UI to you. Thus, Nurl makes TTRPGs more accessible and inclusive than ever before (which I'm really excited about).

We also plan to add a set of features that are relative to groups that use voice chat if they want to opt into them (also excited about these). Regarding NSFW, it is against our Terms and Conditions to upload or abuse Nurl in any way regarding this material to which we will block, remove, report, and take legal action if needed when the Terms have been violated.

Cost is still being determined but it will more than likely not be a subscription. Rather, a usage based plan that matches current standards in the industry. This is a little more complicated because maybe the GM uses Nurl more than Player X. In that scenario, Player X shouldn't be charged a consistent fee because they are using it less. This is also something I'm very passionate about regarding fairness in billing.

Lastly, I appreciate the feedback on the word "proprietary" - note taken.

I hope I was able to answer all your questions with as much detail as I can legally give without giving away our IP? If you feel that I have not, please forgive me. Once again, I really appreciate this conversation and hope Nurl can be a beacon of hope around how to use advanced technology to give the community tools they deserve vs. abusing our creators.

[–] that_nurl_d00d@ttrpg.network 2 points 9 months ago

Oh, interesting! I could definitely see a feature like a Trello board being useful in Nurl for GMs? We already have the other stuff which means the app could "automagically" connect everything for you to create a seamless game session experience. I really appreciate and value that insight and will add it to our backlog.

If you are interested, check out our Group Chat Features which I feel like are relative to this convo. Our Notes Features might also be interesting to you?

[–] that_nurl_d00d@ttrpg.network 3 points 9 months ago (3 children)

Great question! It has a AMA feature - but it's not an AMA. It's more so like a "group hub" for your games if you will? It's also not a VTT - that problem has been solved already.

Nurl aims to support and enhance game sessions for people who still love to play IRL/hybrid game sessions. Having said that, you don't need a rule-set because our proprietary engine Nuro™️ manages all that on your behalf. Basically, using the app should allow you to just focus on the story or playing the game vs. managing the details. As a GM, the last thing I want to do is waste more time "doing stuff" vs. telling the story. The app has helped me go from taking 3 hours to plan my sessions down to 15 minutes (very nice).

We are building the engine to do some really cool things regarding NPCs and custom lore that you can learn more in our blog posts (see both the chat and notes). So, with all that context, it is meant to empower both the GM and Players so changing or learning about anything on the fly has no limits (I can validate that as a GM who does it pretty much in every game session...except fudging dice - if the players can't fudge, I choose not to fudge which makes a more interesting and engaging story IMO).

I hope that answered all your questions? Please let me know if it didn't and what I can do to be more helpful!

[–] that_nurl_d00d@ttrpg.network 3 points 9 months ago (2 children)

Great question! The app is game agnostic out of the box and supports any game in the mainstream. We do support Beam Saber out of the box today. If it is OK with you, I would love to learn more about your expectations of campaign organization since that is relative per GM? Would you be open to setting up 30min for a chat about it and possible user testing of the app features? 100% OK if you are uncomfortable with that.

 

Hello everyone!

My name is Casey Baggz and I'm the Founder & CEO of Nurl a new app that uses advance algorithms to deconstruct the rules, player sheets (and everything else that makes TTRPGs hard for players and GMs) and presents it in a holistic and conversational way. Likewise, we also add in realtime notes & chat (similar to Notion and Slack/Discord) and combine it with an extension library so you can have all the tools you need in one magical place.

I've been working hard to make sure we ship in less than 10 weeks and so far have received a perfect-score feedback from all players/gms we have user tested with ranging from 13-50 year olds who have played anywhere from "being curious" to 20 year vets.

Today, the waitlist is officially open and if you join you will get access to the app before the general public. I'm currently a GM and started as a player and built Nurl because I have yet to find a good solution for a tool that helps streamline the game in an elegant way that works with IRL/hybrid sessions (i.e. it's not a VTT).

As a game master, there is so much time and improve you need to have to deliver great sessions. As a player (new or experienced) character sheets and rules can be extremely overwhelming, intimidating, and confusing.

Today, I can confidently say that Nurl will help remove that burden and enhance your games so you can spend more time focusing on the story vs. planning.

If you are interested, you can join the waitlist at: https://nurl.website

6
submitted 9 months ago* (last edited 9 months ago) by that_nurl_d00d@ttrpg.network to c/dndnext@ttrpg.network
 

Hello everyone!

My name is Casey Baggz and I'm the Founder & CEO of Nurl a new app that uses advance algorithms to deconstruct the rules, player sheets (and everything else that makes TTRPGs hard for players and GMs) and presents it in a holistic and conversational way. Likewise, we also add in realtime notes & chat (similar to Notion and Slack/Discord) and combine it with an extension library so you can have all the tools you need in one magical place.

I've been working hard to make sure we ship in less than 10 weeks and so far have received a perfect-score feedback from all players/gms we have user tested with ranging from 13-50 year olds who have played anywhere from "being curious" to 20 year vets.

Today, the waitlist is officially open and if you join you will get access to the app before the general public. I'm currently a GM and started as a player and built Nurl because I have yet to find a good solution for a tool that helps streamline the game in an elegant way that works with IRL/hybrid sessions (i.e. it's not a VTT).

As a game master, there is so much time and improve you need to have to deliver great sessions. As a player (new or experienced) character sheets and rules can be extremely overwhelming, intimidating, and confusing.

Today, I can confidently say that Nurl will help remove that burden and enhance your games so you can spend more time focusing on the story vs. planning.

If you are interested, you can join the waitlist at https://nurl.website

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