shakesbeare

joined 1 year ago
[–] shakesbeare@beehaw.org 2 points 1 year ago

The game is really, really good.

Genuinely, it’s just a really fucking good game and I think thats most of it.

[–] shakesbeare@beehaw.org 1 points 1 year ago

My issue with all of this is thus, and the article touched on it a bit:

Gamers don’t give a shit if games are buggy. Actually, we only really want it to be a baseline level of playable. And even then, we’ll probably suffer through a lot. What we want is a fun game.

In fact, I don’t actually think most of us give a particular shit about micro transactions or battle passes other than that they tend to be accompanied by games that are abjectly less fun without them. I wouldn’t have batter an eye if baldurs gate has a cosmetic store because what I want has nothing to do with that.

I want to play games that are fun. That’s the bottom line. Baldurs gate is incredible because it’s good. I would have paid more for it than I did. I would have suffered through micro transactions and battle passes if I had to. Because I don’t give a shit about that.

I’m just tired of games releasing and not being fun.

[–] shakesbeare@beehaw.org 1 points 1 year ago

I can’t give you what you’re looking for, but the great part about challenges like this is that they are real problems to solve with input data to deal with.

You might try reorienting yourself, then. Instead of trying to teach your students the perceived “point” of each problem, use the problems to teach them about common design patterns and any algorithm that might apply that they don’t already know about. It’s not necessary to present the “best” solution and algorithm to each problem and only teach that, in other words.

I used one from a couple of years ago to practice dealing with first class functions. Would’ve been wildly inefficient at run time, but I had a fun time returning functions from functions and trying to use that to make really modular, overengineered code. And I feel I have a better grasp of that concept because of that experience even though it probably wasn’t how that problem was intended to be solved or even a good solution to it by any stretch.

[–] shakesbeare@beehaw.org 1 points 1 year ago

Man FFXIV is no ray of sunshine but I can’t imagine it’s anyway near as bad as literally any competitive game. I’ve never been called a slur in FFXIV before and it feels like it happens once a session for things like Dota, LoL, Overwatch, Siege, etc.

[–] shakesbeare@beehaw.org 0 points 1 year ago (2 children)

See you found a solution but I’m still curious how you had this problem. There were very few enemies that I felt had a health pool wildly too large and it was usually as a result of the enemy upscaling feature rather than death March. Those two enemies begin the Djinn and a certain swordsman fight from the DLC.

I had to consistently play with upscaling on because the enemies were generally too squishy and I was killing them so fast the challenge of death March was wasn’t completely unnoticeable.

I wonder if it was your build or perhaps some other aspect of your gameplay that made this happen?