redsol2

joined 1 year ago
[–] redsol2@lemmy.world 11 points 4 months ago (4 children)

How's the job hunt going?

[–] redsol2@lemmy.world 2 points 5 months ago

Also Cassete Beasts, Halls of Torment, and Dome Keeper.

[–] redsol2@lemmy.world 1 points 5 months ago

I'd imagine some modders are viewing Starfield as a framework to facilitate gameplay they want, considering there are 1000 planets with nothing on them.

 

All the more reason to keep the fediverse alive.

[–] redsol2@lemmy.world 1 points 10 months ago (1 children)

It's funny that people are arguing against you when the DS, Switch, and Gameboy/GBC are the 2nd, 3rd, and 4th top selling gaming consoles of all time. Like yeah, they're all Nintendo consoles, but if other companies put in the same effort and marketing, they'd likely have similar results.

[–] redsol2@lemmy.world 6 points 10 months ago

It wasn't for a long time, but apparently they were able to crack it for emulation. That said, the whole appeal of the Analogue was for the genuine, native playback of physical cartridges. Emulation doesn't seem to have basic features you'd expect from an emulation device like save states or fast-forward. If I were you, I'd go for something like the RG35xx or the Miyoo Mini +

[–] redsol2@lemmy.world 19 points 11 months ago (15 children)

That dude left out a couple negatives.

First, all games will default to the Deck's output resolution. You need to go to the game's settings before launching to set the resolution to match the TV's.

Since running a game at a higher resolution hurts performance, you'll usually get worse performance docked than handheld unless you're ok with using a lower resolution intentionally.

There are various issues with external controllers. Here are a few that I've had personally:

  1. PS5 controller developing input lag over the course of an hour. Need to disconnect and reconnect.

  2. Double inputs caused by Steam Input happening on top of a game's built-in input

  3. Some games not correctly interpreting multiple controllers because the Deck's controls still register as a controller while docked

  4. Some games like Stardew Valley not accepting controller input without going into settings and reordering

  5. Not reconnecting to Bluetooth controllers automatically, needing to go to settings and manually connect (for some reason this doesn't happen with Xbox controllers for me)

Unrelated to controllers, there are some other dock issues:

  1. Constant audio buzzing and disconnect while docked. Need to enable Developer mode and change a setting to fix.

  2. Severe UI slowdown while docked.

These are all with the official Steam dock. So yeah, it's not the seamless Switch-like experience a lot of Deck users pretend it is.

[–] redsol2@lemmy.world 1 points 1 year ago

Obsidian is the gold standard for notes apps IMO. I don't see any reason to move to Joplin if you're using Obsidian.

[–] redsol2@lemmy.world 3 points 1 year ago

Scrivener is fantastic for large projects with a lot of moving parts. It lets you keep all of your character sheets, locations, research, notes, etc in one place. It lets you easily move scenes around and will automatically format your manuscript.

Super powerful tool. However, it has a learning curve, and I have definitely used it as a means of procrastination. If you struggle with the habit of actually sitting down to write, maybe stick with Word for a while.

[–] redsol2@lemmy.world 10 points 1 year ago (10 children)

All of these games would be terrible on phones. They're designed with controllers or keyboards in mind. I can't imagine trying to do a Resident Evil boss fight with touch controls.

[–] redsol2@lemmy.world 1 points 1 year ago

I also picked up Haunting Ground on my SD after seeing Spnere Hunter's video raving about it. Fantastic horror game for sure.

[–] redsol2@lemmy.world 12 points 1 year ago (1 children)

Interesting that the Journal app won't be ready at launch. Doesn't seem like that much of a groundbreaking software.

[–] redsol2@lemmy.world 15 points 1 year ago (1 children)

For some reason this post reminds me of the good old N64 days where you had to load a vibration pak into the controller. Good time, good times.

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