paultimate14

joined 2 years ago
[–] paultimate14@lemmy.world 1 points 18 minutes ago

God of War. I played 1,2, and 3 and they were all pretty much the same. I think a lot of the hype was from marketing and edge lords who were thrilled to have so much blood and some low-poly tits on the PS2. Once you get past the spectacle, the combat is a slog of mashing the Square button until the game decides to stop spawning HP sponges for you to hit. The puzzles are tedious and annoying. The platforming they try to force in just doesn't work with the physics and controls. The music is bland and generic "epic symphony" stuff that may as well just be from a stock music library, with no Greek influence at all. The story is a generic and modern story with a thin vineer of Greek mythology. Kratos is less of a character and more of a reason to move the game along to the various locations. I know it's not a completely fair comparison, but Hades used Greek instruments to create greek-influenced and interesting music that I still find myself humming and drumming to years later. Hades also did a way better job of using actual Greek mythology to create a narrative that would actually fit in that cannon.

I remember playing Knack 1&2 and thinking "wow, this is like if the old God of War games were fun". Knack is far from perfect of course, but is largely a similar series that cares more about being fun than being mature.

I'm playing through the 2018 God of War now. Completely different, and honestly a few hours in I'm still not sure why they chose to make this a God of War game staring Kratos instead of just making it a fresh IP. Maybe more lore reasons will be revealed, but so far it seems it was just to capitalize on the brand for marketing reasons. The music is still not a strength, but it's better. The environments are better. The combat is still pretty boring with way too many boring enemies with way too much health, but it's better. This is the first game where I'm starting to get tired of the same UI and over-the-shoulder perspective that other Sony games have used lately (Ratchet and Clank, Uncharted, Horizon, Spiderman). GoW, like most of those games, has an unnecessarily complicated itemization and leveling system that just bogs the game down, and feels almost inspired by MMO's or gacha mobile games.

It does a great job of characterization, with plenty of small, subtle, beautifully written moments that grant insight into personalities. The boy is annoying, but I can see that's the point so I mostly don't mind. It's really annoying how the game won't shut up- there's always someone saying something, and if you even just stop moving for a second someone pipes up to remind you of what you should be doing. It doesn't have space to breath. The puzzles are better than the prior games- they are an acceptable tool for pacing but aren't great by themselves. The story seems a lot better, with much more attention given to original Norse mythology.

With Uncharted I could push last the mediocre puzzles and bullet sponge enemies because the cutscenes were really good and the stories were fun. For Ratchet and Clank I can ignore how the humor has gotten worse and more juvenile over time because it's still fun to platform, dodge, cycle through weapons, and kill tons of enemies. For Horizon Zero Dawn... Actually I don't have many complaints, that was a solid title. For GoW (2018) there's just nothing pulling me back to it.

[–] paultimate14@lemmy.world 1 points 53 minutes ago

Twilight Princess is worth mentioning too. It was rated Teen, and had this scene (no gore or sex or anything, just weird surreal horror).

Zelda is such a diverse franchise it really depends on the game. I love Twilight Princess and Majora's Mask, but didn't like BotW or Windwaker at all. It's almost like 2 or 3 different franchises crammed into one.

[–] paultimate14@lemmy.world 1 points 1 hour ago

My personal theory is that a lot of the love for The Witcher 3 in particular stems from the fact that very early on it has a sex scene with full nudity, with a female character who is supernaturally hot according to the lore. There's several women Geralt can seduce, and I suspect a lot of people who mostly play hentai games were in shock to play something with more exciting gameplay than match-3 grids or a jigsaw puzzle.

The Witcher 3 doesn't seem like a bad game, but I'm similar to you in that I've bounced off it a couple times after a few hours. There's nothing particularly bad about it, but nothing that really grabbed me and made me want to keep playing more either. I still plan on giving it another shot eventually.

[–] paultimate14@lemmy.world 1 points 1 hour ago

I feel similar. After having tons of people tell me for years I need to get into them, I finally played Bloodborne, which multiple people have told me is their favorite.

I pushed through it on my own first. I actually didn't die quite as much as I expected, though I definitely had to spend time watching YouTube videos and reading 3 different fan-made wiki's to figure everything out. I managed to finish it, but I didn't think it was worth it and would not have finished it if not for wanting to be able to talk about it with my friends.

Then I did another playthrough with a friend doing co-op. When it worked (ugh) it was a way better experience. Partly because of my previous experience - I had a better feel for how to build my character, I remembered most of the environments and enemy placement, and still had that muscle memory from my first run. Partly because it's better as a cooperative experience. Having an ally makes the world feel less desolate. Having another player to take aggro so you can heal is huge- some bosses almost feel like they were designed for multiplayer. And it's fun just cracking jokes and hanging out, making fun of how ridiculous some of the stuff is.

I still don't have the love for it that other people do though. I agree 100% on the aesthetic: everything in Bloodborne is just dark and wet and looks the same. FromSoft makes a LOT of game design decisions that are different from most other developers in terms of what they prioritize. Which is fine, but there are aspects of design where they clearly cut corners and the fanbae seems to laud it as a desirable artistic choice. I shouldn't need to spend hours watching YouTube and researching fan sites to learn how to play the game, and I would argue I shouldn't have to do that to appreciate the story. They simply do not respect my time.

The multiplayer barely works. It's restricted to bosses and the areas leading up to them, and costs Insight (a valuable and kind-of finite resource) to use. Simply connecting is a tedious pain. You can only play either completely online or offline, so if you want to play with a friend you have to accept your whole world cluttered with annoying and distracting messages from random players and the specters where other players died. And that also opens you up to having hostile players gank you. Like... Why can't my friend and I just pair up and play through the whole game together without inviting the rest of the internet too? Why does it cost Insight? Why are the caps for stats never communicated to the player? Why does the Hunter's Axe do primarily Blunt damage while the KirkHAMMER does almost no Blunt damage, and for that matter why aren't the damage types explained anywhere? I'm still not sure why some gems increase Attack, others increase Physical Attack, and others increase Blunt or Thrust, plus there are hidden damage types.

The game feels like it was designed to really get good on your second playthrough and beyond. Especially NG+, although even starting a fresh file again is much better than the first playthrough. Kinda reminds me of how some MMO fans like to say "it gets good after the first 100 hours". For most developers, the player onboarding experience is one of the most important parts to be developed, but FromSoft basically skills over that and outsources it to their community of hardcore fans.

[–] paultimate14@lemmy.world 2 points 1 day ago

The beautiful irony here is that you are believing in and spreading IDF propaganda for them.

[–] paultimate14@lemmy.world 9 points 2 days ago (9 children)

It would be a logical fallacy to jump to such a conclusion without interviewing a randomly sampled and much larger population. It is possible you may be correct or incorrect, but you are jumping to a conclusion about a topic with insufficient data to do so.

[–] paultimate14@lemmy.world 30 points 2 days ago (12 children)

Your evidence supports that there are members of the IDF who are enthusiastically engaged with what they're doing. I am not debating that- i think you're right.

But it's important to remember this absence of evidence is not evidence of absence. Just because you haven't seen interviews of IDF members objecting to what they are doing does not mean those members do not exist. I would expect the IDF to have systems in place to minimize the external visibility if any such objections, which makes a generalization like that dangerous.

[–] paultimate14@lemmy.world 43 points 2 days ago (17 children)

They aren't going to let you see the unenthusiastic ones.

[–] paultimate14@lemmy.world 1 points 3 days ago (1 children)

Lol what a strange stretch. I'm not Christian, I'm an atheist socialist annoyed at how the US government has historically worked to overthrow socialism everywhere in the world.

[–] paultimate14@lemmy.world 3 points 3 days ago

I can't think of a single game or emulator I own that didn't have resolution options. Just... Turn it down to your own preference? Technically it won't be quite as efficient as using a lower resolution exchange (at least not at the same brightness), but I would not expect the difference to be noticeable.

Similar with the refresh rate too. The Deck has its own options to limit the refresh rate, plus most games and emulators have those options too.

That's what a higher resolution gives you: options. If I'm running a PS1 game that I'm upscaling? Heck, give me 4k 60FPA and it would probably still be a good 4 hours of battery life, which is longer than if want to hold a handheld for anyways. A more modern, but narrative-driven AAA game? Maybe I'd want a high resolution and settings, but be willing to settle for 30FPS.

Or if I want to stream from my desktop, or PS5, or play plugged in then battery life isn't a concern anymore. Which happens a lot. Back in 1998 it was important that my GBC didn't use much power because AA batteries were expensive, and the AC adapter was an awkward and janky 3rd party accessory with a huge wall wart that made me replace the battery cover with one that would directly connect to the battery contacts. In 2025, I'm never more than a few feet away from a USB charger and USB-C cable.

I really like my Deck a lot. It's the single-best videogame-related purchase I have ever made, and one of the best purchases I've ever made in general. But one of my few criticisms is that a 1080p screen would be nice, just to have the option.

[–] paultimate14@lemmy.world 35 points 3 days ago (3 children)

TIL- PirateSoftware is not referring to piracy in general, but is the username of a twitch streamer who criticized the movement.

[–] paultimate14@lemmy.world 8 points 3 days ago

NYPD has offices all around the globe. Because... 9/11 or something.

view more: next ›