The funny thing is that I used to have YouTube premium bundled with Google play music, but I had to cancel after they killed it. YouTube music was just a terrible experience coming after GPM (lost a lot of songs in transfer, unable to play only liked songs by certain artists, uploaded music locked in jail and unable to be mixed into playlists, etc...). I felt like I had to voice my complaint by canceling YouTube music, which I could only do by getting rid of YouTube premium as well. How else do you protest a product that got bundled onto something else you already used? Anyway, I would buy a cheaper premium tier if it didn't include useless YouTube music.
orcawolfe
joined 1 year ago
Whenever I hear of a game I might like, or buy one on a whim I add it to a list. I do something similar with books and movies. The purpose of the lists aren't to put pressure on myself, but to remind myself of all the things I'm interested in and to avoid the feeling of "I have nothing to play/read/watch". If I'm not enjoying something, I just won't finish it and I check it off the list so I know I tried. For me, deciding what to do with my limited time can give me analysis paralysis. I don't see the list and backlog as a chore, but more of an easy menu of options that I've already considered.
Solasta is an incredibly faithful recreation of the 5th edition rule set. And I absolutely love it. I've played the main campaign, all the DLC, and a fan made recreation of the temple of elemental evil.
The rule implementation is fairly strict, especially when compared with BG3. Can't be casting somatic component spells with something in your off hand. Your wizard spell book is something that you can accidentally sell (oops). Need to attune those magic items. But I find it all pretty fun and I felt like I actually learned more of the D&D rules.
The cutscenes and dialogue animations are... actually comically bad. But I like the idea behind the way scenes work. Basically you set your character's personality at the start of the game and then they automatically speak according to that. Some of dialogue is hilarious. Some of it is even internally hilarious.
But what really shines are the encounters and campaign design. The encounters are all very fun and well designed, there's a fair amount of verticality and environment interaction. Each encounter feels like it could plausibly be part of an an actual tabletop adventure. And the overall story also feels like something that your friend would come up for his homebrew world. It lacks the style and polish of BG3 but makes up for it with authenticity and heart.
Assist
Solasta is the closest I've ever felt to playing dungeons and dragons in a video game and I would highly recommend checking out the base game at least.