necropola

joined 1 year ago
[–] necropola@lemmy.world 4 points 1 year ago (1 children)

Rubi just announced some changes that will go live when SotO is released. Apparently ArenaNet doubles down on disabling core mechanics (dodge or block damage) in this fractal.

https://en-forum.guildwars2.com/topic/134453-updates-coming-to-silent-surf-august-22/#comment-1951064

Hi all, I want to let you know that we've been reading your feedback about Silent Surf and have some updates incoming.

As you can imagine we are all heads down on the final stretch before Secrets of the Obscure launches on August 22--only four more weeks! Our next full build is scheduled to ship then, so we'll include these updates with that.

For now though, I have an early look at the update notes for Silent Surf so you can see what the team is working on:

Bug Fixes

  • Fixed an issue that caused Captain Thess to have an incorrect effect icon during the third encounter.
  • Fixed an issue that prevented Aspects from applying Extreme Vulnerability on Challenge mode when striking with Dread Visage.
  • Fixed an issue that allowed players to bypass World Cleaver.
  • Fixed an issue that could cause the final boss to focus on attacking pets more than intended.
  • Fixed an issue in which the Peace and Quiet achievement did not require Master tier, causing it to be inconsistent with the achievement description. -Fixed an inconsistency with other Challenge mode encounters in fractals so defeated players can now be revived during the final encounter.
  • Fixed an issue that allowed Frightening Speed to be blocked.
  • Fixed a timing issue in the Challenge mode version of Dread Visage's large-eye warning effect that prevented it from detonating at the same time as the smaller eyes.
  • Fixed an issue that could cause an Aspect to return to the main platform during World Cleaver without selecting a new target for Phantasmagoria.
  • Fixed multiple issues with phase transitions and the synchronization of Dread Visage attacks:
    • The final boss and the Aspects no longer gain alacrity, regeneration, or quickness from boon-stealing attacks.
    • Sugar Rush has been removed from the list of Mistlock Instabilities for Silent Surf.

Other Updates

  • The final boss's health has been reduced on Challenge mode.
  • All checkpoints now require only two players regardless of fractal tier.
  • In addition to Sugar Rush, the following instabilities have been removed from Silent Surf: Mists Convergence and Toxic Sickness.

As always, thanks for your constructive feedback and keep it coming!

[–] necropola@lemmy.world 4 points 1 year ago

@meldrik@lemmy.wtf Duplicate. Already in SotO Megathread.

[–] necropola@lemmy.world 4 points 1 year ago* (last edited 1 year ago)

This is weird (the additional points from Annuals, I mean).

I finished (Annual) For Winds Customs for the first skin at around 100/200 of the weekly progress after about 4 days of doing little more than completing the festival dailies.

... which meant I needed to get 100 more points in the remaining 2 days of the first (shorter) week. And this was a surprise to me, since I was actually expecting to be on track for the weekly when doing a bit more than the dailies every day.

[–] necropola@lemmy.world 4 points 1 year ago* (last edited 1 year ago) (2 children)

I thought Griffon Adventures do not count for the weekly?

Anyway, without Blitz you'll need to complete 200 / 3 = 67 activities per week or rather 9.5 (11) Time Trials per day, if you actually do this every day (first festival week not even has 6 full days). Or to put it differently: 3 Time Trials (3 points each) + 1 Blitz (10 points) per day only gets you to 133 points in 7 days (154, if you also do the Skiff Trial).

The Dragonbash Time Trail (Roller Beetle) grants 5 points and the Dragon Arena (which you can do whenever you want) grants 5 points per boss = 25 points for a full clear. So I would argue that this weekly is a lot faster and less tedious, e. g. 1 Time Trial (5 points) + 1 Full Dragon Arena (25 points) per day gets you to 210 points in 7 days.

I think the fastest way to get to 200 points at the current festival is to find an empty Queen's Gauntlet Ring and beat an easy opponent (10 seconds) over and over again for 3 points each. (And don't do this on a Mechanist, since your Mech will despawn at the end of each fight.)

[–] necropola@lemmy.world 1 points 1 year ago* (last edited 1 year ago) (1 children)

I'd love that, too. At least let us apply dyes. And I'm actually surprised that ANet hasn't yet put Mech Skins in the gem store which have dye channels ...

[–] necropola@lemmy.world 2 points 1 year ago* (last edited 1 year ago)

A bit more points per activity, a bit less waiting and maybe a bit more variety would be nice. It's kinda odd that the fact that this year's weapon skins look nice (at least I like them) increases the risk of me getting Festival Fatigue.

I still remember how exciting I found festivals in the early days, but this is sadly long over. Now I find myself hoping for boring skins so that I feel I'm done after completing Annual Customs. I know this sounds weird, but that's actually how I feel.

 

How much time does ArenaNet expect us to spend on Festival Activities in a week? This year's main incentive are probably the additional Sun-Grown Weapon (Skins).

I finished (Annual) For Winds Customs for the first skin at around 100/200 of the weekly progress after about 4 days of doing little more than completing the festival dailies. From there on it gets pretty tedious to get more skins, but you can only get 1 annual + 3 (or 4, ouch!) weekly chests anyway this year. Then why make it so time-consuming (and boring) to get them?

I'm going to get a few (probably 3, e. g. Longbow, Greatsword and Hammer) for my Ranger to complement the look of his Back item.

So, how many skins are you planning to get this year?

[–] necropola@lemmy.world 1 points 1 year ago

MightyTeapot's July 18th Balance Patch Analysis

MightyTeapot's July 18th Balance Patch Analysis

[–] necropola@lemmy.world 1 points 1 year ago

Allow to persistently order or at least lock the slots of the character select screen.

[–] necropola@lemmy.world 1 points 1 year ago* (last edited 1 year ago)

These were all pretty obvious questions and Rubi (ArenaNet) already needed to pull the "special case" argument with +25% run speed being a stat increase. But this is only one topic with a weird “We're making it up as we go" vibe. Legendary Relics being another of course.

[–] necropola@lemmy.world 1 points 1 year ago* (last edited 1 year ago) (3 children)

In cases like this, we’ll be making sure that runes with duplicate 1-5 bonuses have unique 6 slot stats. In this example, 25% movement speed will count as a stat increase and will be seen on a handful of rune 6 pieces.

Consistently inconsistent. As we know it. And it's obvious that the whole system is far from being thought through.


Unique 2 and 4 slot bonuses will become raw stats. (Boon and condition duration increases are not considered unique and will not be removed from runes.)

So my beloved Runes of the Traveler are unchanged and I get to equip a Relic on top of it. Deal!

[–] necropola@lemmy.world 1 points 1 year ago* (last edited 1 year ago)

GW1 had way fewer attributes to spend points on, but if you did, you would increase the damage and crit chance of certain weapons or the power (damage, healing, duration, ...) of certain abilities. What I was mainly referring to (and what I would like in GW2, too) was the principle of freely spending a budget (with increasing cost) on attributes which improve certain offensive or defensive abilities. Anytime you want outside of combat.

GW1 also has/had Runes and Insignias which require(d) (perfect) salavage kits to move around and hence are/were less flexible. But this has/had less impact on your build than the distribution of attribute points.

Originally GW2's trait system also had stat increases baked in, but this was later removed and more attributes (precision, ferocity, concentration, expertise) have been added.

So why not replace Stat Sets, Runes and Sigils as they are now with freely distributable attribute points and let Relics and whatever the successor of Sigils will be have unique (not stat-related) effects?

[–] necropola@lemmy.world 1 points 1 year ago (2 children)

... or Guild Wars Reloaded, since GW1 already had that system.

 

Even more single player content?

Challenge Mode section of GuildJen's Silent Surf Fractal Guide

And here is MightyTeapot's video of the fight/kill for comparison. We all love playing circus horse simulator, right? And maybe the Axe Skin (reward) is just a placeholder.

 

Latest Episode in Boots's Quest to get at least top 500 in every Adventure in the game.

Video URL with Playlist for your convenience. Enjoy!

 

Screenshot of the Month - Entry for July 2023

Plains of Ashford - A Land Restored

This zone always gives me Pre-Searing vibes.

 

Latest Episode in Boots's Quest to get at least top 500 in every Adventure in the game.

Video URL with Playlist for your convenience. Enjoy!

 

Updates to the Specter and Scourge builds postponed after the July 18th patch for obvious reasons.

1
Silent Surf Guide (metabattle.com)
submitted 1 year ago* (last edited 1 year ago) by necropola@lemmy.world to c/guildwars2@lemmy.wtf
 

cross-posted from: https://kbin.social/m/guildwars2/t/132649

Hey all, Metabattle has put the finishing touches on our guide to the new fractal:

As usual, we've tried to pack in as much detail as possible, and it joins our ever-growing guides sections that now cover PvE, PvP and WvW!

The guide will also be updated to include CM mechanics when that arrives.

(posted over here on kbin with permission from the original poster on the bad site)

 

cross-posted from: https://lemmy.world/post/712397

At least according to Lord Hizen ... Haha!

  • So, who -- apart from the Overlord -- has played the new Fractal already?
  • Was it fun?
 

cross-posted from: https://lemmy.world/post/246230

Part 3/3 - Heavy Armor Professions

Originally posted by @Defaced@lemmy.world on !guildwars2@kbin.social.

Not sure if this is allowed but MT seems to be one of the more influential streamers for the game and I find his takes to be pretty accurate.

 

cross-posted from: https://lemmy.world/post/169206

Wouldn't it be better to merge than to compete?

Edit: Looks like the community on lemmy.ml is pretty much dead.

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