How do you handle the existential crisis of our works being digital and transient versus having an actual, physical product?
Honestly, I've already gone through this when I realized that a lot of the software I wrote in the 90s is gone forever. Luckily, textfiles archived some of it (both binaries and source), but I really wish I open sourced more of my personal projects back in the day.
That said, I think video games have a longer shelf life than any other software... people will always want to play old games. As long as that's the case, at least my name will continue on in the ScummVM source.
I'm off two minds. On the one side, there is far too much reliance on black box libraries to do trivial things.
On the other, this complaint is decades old. Back in the late 80s there was a software developer for the apple iigs called FTA, which stood for Free Tools Association. They claimed that the tools in the os were too slow and you should code to the raw hardware.