harrim4n

joined 1 year ago
[–] harrim4n@feddit.de 2 points 11 months ago* (last edited 11 months ago) (1 children)

Yes, the local client part is clear. But for the server part to be self hosted, the vendor would need to know how to reach you / your device.

Currently, they only go "hey, I have a message for user "Justin "! Google, can you make sure they get it?". And Google takes that message, figures out which backend server your phone is currently connected to, routes to that server, the server hands it to your phone, and then you get a nice ad about CandyCrush or whatever.

If you were to host your own server, there would be an additional layer of figuring out which backend this message needs to be routed to. And for that, every vendor would need to maintain a list of backend and which users / devices are using which. Or, a third party (Google?) would need to offer a service that does this part for the vendor.

This would technically be possible, but as far as I know is not a part of the current "standards" for push notifications.

[–] harrim4n@feddit.de 3 points 11 months ago (3 children)

How would that work? The provider / vendor of whatever app or service you are using would need to know that they need to contact that server to send a notification to your device.

[–] harrim4n@feddit.de 13 points 11 months ago (11 children)

Ich glaube das Geld ist eher für die Infrastruktur etc gedacht, denke nicht dass die meisten Leute denken, dass das die Autoren oder Moderatoren bekommen.

[–] harrim4n@feddit.de 8 points 11 months ago (9 children)

You can't stack +4 cards, that's not how it works

[–] harrim4n@feddit.de 2 points 11 months ago

Well, as you said, the reason could be either your router or on the ISP side. If you have another router you can test (maybe from a friend?), that would be a good first start. Otherwise, you'll probably have to call out an ISP tech to see if they can identify any issues.

[–] harrim4n@feddit.de 85 points 1 year ago (1 children)

Lifehack for you: since it worked out this time, you can wait even longer next time

[–] harrim4n@feddit.de 33 points 1 year ago (2 children)

Dann doch der Freitod an den Bahngleisen oder mit dem Einweggrill. Das ist natürlich deutlich besser

[–] harrim4n@feddit.de 3 points 1 year ago

Found it:

  1. Go to:

<...>\Cyberpunk 2077\r6\publishing\x64

  1. Create a copy of the “GOG” subfolder next to the original one.

  2. Rename the copy of the “GOG” folder to “null”

  3. Go to:

<...>\Cyberpunk 2077\bin\x64

and delete the:

GameServicesGOG.dll"

https://www.gog.com/forum/cyberpunk_2077/a_fix_for_the_crashing/post70

[–] harrim4n@feddit.de 1 points 1 year ago (2 children)

Do you use the GOG version? If so, they changed something about the drm recently, you need to remove some files from the game directory. Then it'll start working again. Let me check if I can find the reference to that...

[–] harrim4n@feddit.de 33 points 1 year ago

Might be trying to delay the execution itself since there is a shortage of the "regular" injection they use because of embargoes?

[–] harrim4n@feddit.de 10 points 1 year ago (6 children)

Interesting points, I've definitely run into memory constraints which resulted in completely unresponsive hosts a few times over the years. But as the author said, I don't see this changing within any another of time due to the large scale archetectural changes required... The author also mentioned "I’m tempted to abandon using Windows, macOS and Linux as the main platforms with which I interact.". Does anyone know which "daily driver" compatible operating system the author could be referring to?

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