geosoco

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A new entry in the Star Wars Jedi series is currently in the works, according to the main character Cal Kestis' voice actor.

Speaking a few days at a panel during Ocala Comic Con 2023, Cameron Monaghan, who plays the main character in the series developed by Respawn, confirmed they are working on a third game without adding much more on the matter.

That a new Star Wars Jedi game is coming isn't surprising at all, as the series was confirmed to be envisioned as a trilogy, and Survivor doesn't exactly bring closure to Cal Kestis' story. Still, it will be interesting to see how much the formula will evolve in the third game now that the series' director Stig Asmussen has left Respawn.

YouTube Video

 

New Yuzu Nintendo Switch emulator builds that were shared online today promise to bring emulation improvements as well as widespread performance enhancements across several titles.

Mainline build 1567 introduces a variety of fixes and improvements, including emulations improvements for the recently released The Legend of Nayuta: Boundless Trails, Mario + Rabbids Kingdom Battle, Pikmin 4, and Master Detective Archives: Rain Code.

Also released today was a new Yuzu Nintendo Switch emulator Early Access build. This 3893 build replaces queue with a fibonacci heap in core timing, leading to reduced stuttering and better performance in multiple, unspecified games.

 

Panos Panay did not present at Microsoft's recent Windows event in New York City—his departure from the titanic technology corporation was announced on September 18; so only three days before an official unveiling of new Surface products. Panay and his (now former) executive colleagues painted a positive picture regarding the move onto pastures new. News reports emerged about an alleged high level hiring by Amazon, with Panay overseeing Alexa and Echo divisions—replacing Dave Limp, SVP of Amazon Devices & Services. A Business Insider report suggests that Microsoft's former chief product officer was unhappy about budget cuts affecting his Surface division—certain insiders were not surprised when Panay announced his retirement from the big M.

The transfer to Amazon was in the works for a while, according to cited inside sources—Microsoft reportedly implemented a round of major budget cuts and product cancellations that did not sit well with Panay. The Surface department experienced "significant" downscaling, and plans for next-generation Surface Headphones were jettisoned. Business Insider proposed that funds had been reassigned to more important internal ventures—mainly artificial intelligence. Many folks were looking forward to Panay taking the stage in NYC earlier this week, but Brett Ostrum (Corporate Vice President of Surface Devices) ultimately acted as his replacement—with a showcasing of the company's latest portable Windows devices. Attendees were somewhat surprised to see Microsoft CEO Satya Nadella turn up as well—it is possible that he was added to the roster for "some extra firepower."

 

Right to repair has no cannier, more dedicated adversary than Apple, a company whose most innovative work is dreaming up new ways to sneakily sabotage electronics repair while claiming to be a caring environmental steward, a lie that covers up the mountains of e-waste that Apple dooms our descendants to wade through.

...

Today, it costs about a quarter to add a system-on-a-chip to even the tiniest parts. These SOCs can run DRM. Here's how that DRM works: when you put a new part in a device, the SOC and the device's main controller communicate with one another. They perform a cryptographic protocol: the part says, "Here's my serial number," and then the main controller prompts the user to enter a manufacturer-supplied secret code, and the master controller sends a signed version of this to the part, and the part and the system then recognize each other.

This process has many names, but because it was first used in the automotive sector, it's widely known as VIN-Locking (VIN stands for "vehicle identification number," the unique number given to every car by its manufacturer). VIN-locking is used by automakers to block independent mechanics from repairing your car; even if they use the manufacturer's own parts, the parts and the engine will refuse to work together until the manufacturer's rep keys in the unlock code:

 

Destiny isn’t done with them just yet… The Doctor and Donna return for three special episodes ❤️❤️➕🔷 #DoctorWho returns this November to @BBC iPlayer in th...

 

Majority of offset projects that have sold the most carbon credits are ‘likely junk’, according to analysis by Corporate Accountability and the Guardian

The vast majority of the environmental projects most frequently used to offset greenhouse gas emissions appear to have fundamental failings suggesting they cannot be relied upon to cut planet-heating emissions, according to a new analysis.

...

In a new investigation, the Guardian and researchers from Corporate Accountability, a non-profit, transnational corporate watchdog, analysed the top 50 emission offset projects, those that have sold the most carbon credits in the global market.

According to our criteria and classification system:

  • A total of 39 of the top 50 emission offset projects, or 78% of them, were categorised as likely junk or worthless due to one or more fundamental failing that undermines its promised emission cuts.

  • Eight others (16%) look problematic, with evidence suggesting they may have at least one fundamental failing and are potentially junk, according to the classification system applied.

  • The efficacy of the remaining three projects (6%) could not be determined definitively as there was insufficient public, independent information to adequately assess the quality of the credits and/or accuracy of their claimed climate benefits.

  • Overall, $1.16bn (£937m) of carbon credits have been traded so far from the projects classified by the investigation as likely junk or worthless; a further $400m of credits bought and sold were potentially junk.

...

 

AMD used to release new AMDVLK Vulkan driver updates on a near weekly basis for Linux users but that has slowed down for a while. We are approaching the end of Q3 and now AMDVLK 2023.Q3.2 has been published as their first new open-source driver release since early August.

With the time that has passed since the prior release, AMDVLK 2023.Q3.2 is at least on the heavier side for changes. AMDVLK 2023.Q3.2 brings support for quadbuffer stereo, Quake 2 RTX ray-tracing performance tuning, reducing the RS64 vs. FP32 mode overhead, reducing the AMDVLK binary size, and other optimizations.

[New features and improvement]

  • Update Khronos Vulkan Headers to 1.3.261
  • Support Quadbuffer Stereo
  • Performance tuning for Quake2 RTX RT
  • Reduce RS64 vs F32 mode overhead
  • Add a setting to allow changing PWS mode
  • Reduce amdvlk binary size
  • Optimize the clear to single shaders
  • Support dynamic sample buffer info for Extended_dynamic_state3 extension

[Issues fixed]

  • Driver still reports HDR formats even when HDR mode is disabled
  • CTS failure in dEQP-VK.pipeline.monolithic.executable_properties.graphics.vertex_stage*
  • vkCreateRenderPass2 Crash
  • Debug markers missing in RGD
 

Recently revealed Project Crawl is calling itself "an immersive first-person PvPvE dungeon crawler" and is planning an alpha playtest on Steam next week. (September 27-29)

In a series of community Q&As, Mithril Studio also explains that Project Crawl will feature various races (elves and humans and so on) and classes to choose from, "environmental interaction systems," and will eventually launch into early access after playtesting. Current party size is three players, though Mithril Studio suggests other game modes and team sizes could possibly be options in the future.

...

If you want in extra early on the next contender for fantasy dungeon extraction, there's a survey to fill out to enter yourself in consideration for the alpha playtest running next week from September 27-29.

Steam Page
Alpha Playtest Signup Survey
YouTube PlayTest Teaser

 

Dragon's Dogma was the action-RPG for people who wanted to play alone, but didn't want to feel alone. By far its most charming feature was the Pawn system, whereby you'd create an AI-controlled sidekick and hire two others, shared online by other players, to accompany you on your journey through a fantasy wilderness of tumbledown castles and goblin campfires. Pawns make dependable companions in many respects - pinning enemies for you to tag-team kill, healing or resurrecting you, opening chests you've missed, and enchanting your weapons at the outset of each skirmish. But what makes them fun to be around is that they're a bunch of massive buffoons.

Pawns talk without cease as you explore: a steady patter of idle observations about well-wrought staircases and the local fish trade, advice about the bestiary and, in the case of Pawns recruited from other players, quest tips based on time in their own worlds - all of it couched in the game's quirky faux-medieval dialect. Pawn dialogue is highly context-sensitive, and very often, nonsensical. They'll climb into fountains and complain that they're wet, and launch into pithy descriptions of monsters even as they're set on fire. It ought to be maddening, but somehow, it never is - probably because the Pawns never actually attempt to be witty like ally characters in, say, Xenoblade Chronicles. They're resolutely straight foils in a realm of lions with snakes for tails, chaotic boulder traps, unpleasantly lusty ogres, and players who push the wrong buttons and make random decisions on the fly. Well, pawns are back in Dragon's Dogma 2, which I recently played an hour of, and they're chattier than ever.

 

This week on All Things Nintendo, Brian is joined (in his dining room) by Atari CEO Wade Rosen. The two chat about the past, present, and future of the legendary gaming company, as well as Wade's lifelong love of video games. Wade sticks around to take part in Definitive Ranking and gives his eShop Gem of the Week. There isn't a video version this week, but we'll be back with the recently introduced video format next week!

YouTube Video

 

Announced earlier this year, Bandai Namco's Sand Land looks to translate a cult Japanese comic into an open-world adventure. Playing it on the floor of Tokyo Game Show, I came away intrigued about the characters and story, but less thrilled about actually playing the full game.

Sand Land debuted in the year 2000 as a short-lived tale of a demon prince exploring a desolate wilderness – hence the title. Created by Akira Toriyama, a manga artist of major renown for his Dragonball series as well as his contributions to many games such as Dragon Quest, Sand Land remained a print-only phenomenon until 2023. A feature-length film debuted this summer, with this game serving as the next multimedia tie-in.

 

At a special showcase for members of the press at Bandai Namco Entertainment in Tokyo, Japan, I had a chance to play an early build of Tekken 8. While renowned director Katsuhiro Harada’s latest sequel will launch with 32 characters, only 16 were available during this meeting. The roster included a blend of old and new faces, including long-established stars like Paul Phoenix and Jin Kazama alongside more recent creations like Claudio Serafino and Lars Alexandersson. However, series producer Michael Murray stated that all Tekken 8 models have been redesigned from scratch, befitting the transition from the Unreal Engine 4 to Unreal Engine 5.

With a series that celebrates its 30th anniversary next year, Tekken walks a tricky line. The 3D fighter has built up a fan base all over the world over three decades, but the franchise necessarily needs new blood to remain competitive. Tekken 8 will try to satisfy both crowds with dual control options: Arcade style retains the classic four-button attack scheme—one input per limb—while Special style lets players execute command moves and complex combos with simple button presses. Murray emphasized the importance and flexibility of Special style, acknowledging that other long-running fighting games have introduced similar systems. "Ours, you can turn on or off in the middle of a match any time you want," he said.

Official Trailer

[–] geosoco@kbin.social 2 points 1 year ago

Thank you! Super glad that your daughter is doing great and this is working for her!

That's all fascinating. I'd seen a few videos of people who had pumps talking about how it effectively revolutionized their lives, but I didn't know exactly how. I didn't know the finger pricks were still common. I just assumed there was some intermediate device between pricks and phones, but boy was I wrong.

[–] geosoco@kbin.social 4 points 1 year ago

It's also easier to find and fix bugs with smaller numbers of people, especially performance bugs which can be amplified at scale. So it gives them a lot of time to work through issues over the beta. It also gives them time to build teams around the expanding infrastructure and build processes for monitoring and handling issues as a larger team.

Plus, these invite only periods start with more tech savy early adopters who more willing to put up with issues, and willing to provide decent bug reports to fix them.

[–] geosoco@kbin.social 14 points 1 year ago

It's a convenience article. They're just reporting some number they have access to.

[–] geosoco@kbin.social 6 points 1 year ago

Same. Mine's too lively, but it is fairly heavily skewed towards some specific interests.

I check maybe once a day, but I can't keep up with all that's going on there.

[–] geosoco@kbin.social 14 points 1 year ago (1 children)

I think it's largely about control, but on a couple of different levels.

The people who fund the party, use it as a funnel to regress protections and restrictions so they can concentrate wealth and power and force people into situations that ensure that.

The people who vote are left in constant fear that they don't have control over their lives, their futures, and everything is being taken away from them (it's not true, but it's easy to manufacture that perspective).

The politicians leverage this by targeting smaller groups of people, pushing them as a threat, and using it to mobilize votes for nonsensical policies that don't solve any issues the voters actually face. But it feels like progress. Since 2016, there's an additional side of this where it's given some people the audacity to think they can treat people like shit, again because it gives them a sense of being able to control something in their lives, and this is really powerful as a motivator. It doesn't matter that it works against their entire identity they've built up.

[–] geosoco@kbin.social 10 points 1 year ago

Yes, that's part of what's surprising about the number.

[–] geosoco@kbin.social 7 points 1 year ago* (last edited 1 year ago)
[–] geosoco@kbin.social 8 points 1 year ago (2 children)

What was it prior to using a phone? Did they have external devices or something that notified you?

[–] geosoco@kbin.social 25 points 1 year ago (1 children)

The named email says Abbott's teams are working to "verify and confirm compatibility", so it's unclear if this is an actual issue or just a precaution over what they think could be an issue.

[–] geosoco@kbin.social 4 points 1 year ago* (last edited 1 year ago)

Here's the psyarxiv link - It's short and worth reading.

It sounds like some of the general issue here is around the language of being "dominant" and "well-established" and that it might be receiving undue attention without more thorough research supporting it. There's also some concern about the testability of some of the claims the theory proposes.

Part of the letter's issue seems to be about sharing results prior to peer-review.

The actual letter doesn't seem to claim it should be labeled pseudoscience, but just mentions that some others have labeled it that:

"IIT is an ambitious theory, but some scientists have labeled it as pseudoscience"

(edit: language clarifications)

[–] geosoco@kbin.social -1 points 1 year ago

Not research, but cool.

I'm not hell-bent on people pushing back against folks arguing against it -- I LOVE that, and I love that you want to do that. I'm against people doing it in ways that boost their voices and what they're saying and giving them more platform to do it. I gave you a few options. You can also dig up news articles about this issue and post them.

But you do you.

[–] geosoco@kbin.social 0 points 1 year ago (2 children)

My point isn't to not argue for the existence of human beings, just be selective about who you argue with and how that draws attention to them. You can do that without replying to them to bring them back. Just reference their name without @ing them. You can share this info without that.

"don't feed the trolls" not enlightened centerist nonsense, and there aren't good-faith moderators on lemmy.world. This has been around for 30+ years at this point, and people do it because it works, and it's been researched. Removing or diminishing their voice is the only thing that helps, regardless of how its done, and there's research on this plus tons of experience of people modding communities.

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