forgotmyaccthxbye

joined 1 year ago
[–] forgotmyaccthxbye@lemm.ee 27 points 1 year ago

actually its even worse. its copy pasted content from fake copies of 1337x

[–] forgotmyaccthxbye@lemm.ee 10 points 1 year ago

its literally copy pasted content from 1337x lol

[–] forgotmyaccthxbye@lemm.ee 31 points 1 year ago (1 children)

this is just copy paste content from 1337x lol and UI from rarbg. nothing original at all. AHAHAAHJHA

[–] forgotmyaccthxbye@lemm.ee 2 points 1 year ago* (last edited 1 year ago)

99% of the games tested are perfectly playable. In cases where its not we can relax the compression settings. And we use zstd which is super fast. Try for yourself and see.

[–] forgotmyaccthxbye@lemm.ee 6 points 1 year ago* (last edited 1 year ago) (2 children)

I guess my point of view is of a patientgamer

We're very patient gamers as well, when it comes to the games themselves. For example the empress cracks are made by a very sketchy person and we decided to not have any of it's releases uploaded. This means that we're instead waiting for someone else to crack denuvo (unlikely) or for it to get removed. The games are also very popular and we're missing out on some pretty big names.

Also we look at the rating of games before uploading them and only take into consideration ones held in very high regard (above 85% with some exceptions). It doesn't really make everyone happy but it makes for more healthy gaming instead of swimming through new games every day. So I'd say we're patient in many ways.

you guys have/want to keep up with the cutting edge to offer serious competition

Back in the day there were people regularly coming to our chat just to ask us why are we bothering with it when windows repackers exist. They compress better and the amount of native games is not significant. Well even if we had the native files for every single game on our list it would barely get past a 20% ratio anyway. We started investing regularly to get native files to help with that.

[–] forgotmyaccthxbye@lemm.ee 15 points 1 year ago (2 children)

jc141 member here.

Glad you like what we do. Some observations: there generally is no unpacking, we use an archiving system which enables users to play without populating their drives with the extracted files.

Also glad that you find them safe. We started including a scanning result from ClamAV (open source cross platfrom malware scanner) to each new torrent as well as instructions to scan it yourself. And a blake3 checksum for authenticity.

[–] forgotmyaccthxbye@lemm.ee 6 points 1 year ago (4 children)

jc141 group member here.

We use dwarfs in order to provide more features to the users instead of maintaining the status-quo. Even if most of the games are small, at a high scale of quantity the mounting system will be useful to people that want to seed them. There are other various advantages such as overriding game files instead of overwriting them for example when mods are used that way.

The reliance on up to date systems is mainly because outdated ones can yield different results than what was tested. We also use the new wine vulkan mechanic from wine and plan to replace dxvk with it as much as possible. This makes the scripts more reliable instead of requiring to reach github for the latest dxvk version.

We dont want to pack any of this open source software with the game files given that they receive updates and it would take away the convenience for the user to use its own compilations and so on.

Latest wine is of course available on stable distros as well.