flibbertygibbit

joined 1 year ago
[–] flibbertygibbit@ttrpg.network 4 points 6 months ago

Happy fediversary! Thanks for letting us join in!

[–] flibbertygibbit@ttrpg.network 3 points 6 months ago

"Tabletop journalism deserves better than this, and so do you"

"This post is for subscribers only."

[–] flibbertygibbit@ttrpg.network 3 points 6 months ago (1 children)

Oddly specific, but I like it.

[–] flibbertygibbit@ttrpg.network 7 points 8 months ago

I'm mostly in the same boat as you. I have tried several times to get into Critical Role since everyone raves about it, plus a few others. It's not for me. I suppose it's because I don't have any emotional connection with the actual play where I would have that investment with my own game. I will say that I did enjoy Dungeons & Daddies though, but that show is more like listening to a comedy podcast about fantasy rather than an actual play.

[–] flibbertygibbit@ttrpg.network 2 points 8 months ago

Thanks for taking the time to write that.

[–] flibbertygibbit@ttrpg.network 1 points 9 months ago

I sure wish I had as much time as these blogs seem to think I do.

[–] flibbertygibbit@ttrpg.network 2 points 9 months ago

I bought the PDFs when they were on sale but have not yet played. This was helpful, thanks!

[–] flibbertygibbit@ttrpg.network 1 points 9 months ago* (last edited 9 months ago)

It has taken us 4 years to work through two calendar months.

Holy shit. And from level 1 to 9-10.

[–] flibbertygibbit@ttrpg.network 3 points 10 months ago

I haven't played in person seriously for many years. We're starting a new in-person group here soon, so I'm going to have to figure something out. I have a boatload of 3 ring binders so I will probably do the clear sleeve thing like you do, Mike. And then promptly pull them all out to spread around the table because I am a loose-leaf person at heart.

[–] flibbertygibbit@ttrpg.network 4 points 10 months ago

That's pretty cool. I didn't know this was a thing.

[–] flibbertygibbit@ttrpg.network 2 points 10 months ago

If you have a mystery situation set up and the party has a solution that cuts right to the end, I don't see the problem. My feeling is, instead of figuring out ways to force people into your line of roleplaying, play into their solution and let them feel good about it.

 

Are there any Squabbles people coming over here due to the exodus?

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