eerongal

joined 2 years ago
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[–] eerongal@ttrpg.network 1 points 6 days ago (1 children)

is it? it currently looks fine to me. maybe it was just a blip? are you still seeing issues?

 

I posted a rumor link on this last night, and removed it because I wasn't sure of the source; looks like we have a firm source about it now, though, guess project sigil is effectively dead.

[–] eerongal@ttrpg.network 2 points 1 week ago

Yeah, looks like it got all jacked up when I posted it from my app. Gonna fix it

[–] eerongal@ttrpg.network 2 points 2 weeks ago

Sure thing, done

[–] eerongal@ttrpg.network 1 points 2 weeks ago (1 children)

Yeah, maybe there were some federation issues or something with a particular instance or two. I think Lemmy reaches out on demand to cache the thumbnail the first time it's requested, but posts get federated over independently.

So if no one has viewed a post in the UI that's been federated over, and the instance and ours developed communication issues between then, it's possible that it fails to grab the thumbnail when someone is browsing in the UI

[–] eerongal@ttrpg.network 1 points 2 weeks ago (3 children)

I'm not seeing that, I appear to see thumbnails and previews. Is this still happening for you? It could be having issues with specific instances if there's federation issues

[–] eerongal@ttrpg.network 10 points 3 weeks ago (1 children)

Yeah, we have a set day and time, and will only reconsider if 2+ people are missing

[–] eerongal@ttrpg.network 2 points 4 weeks ago (1 children)

So my immediate thought given this context would be to make the new strain/miracle drug/whatever be something that combats the existing evil virus as a counteragent. So it would provide some amount of resistance/immunity to it, but i like the idea of a (probably unknown) drawback. Something like cordyceps maybe that slowly takes over and/or controls the person like you mentioned.

This could easily be told to the players through the NPC you mentioned who has control of the new strain/drug; he can slowly become more erratic/out of control, and his actions can start to get more suspect (along with any potential physical signs).

So basic idea for a campaign would be:

  • Players run into NPC that has new miracle drug that provides resistance/immunity to super evil virus
  • NPC is being hunted by the AI because of it
  • Players try to protect and help NPC get to somewhere safe to begin process of creating/manufacturing/growing new drug at scale (current supply must be protected because it's so low, so player's can't have any, but they know the NPC has tried it on himself)
  • Over their time with the NPC, his motivation and actions begin to turn more sinister as the effects of the drug set in
  • Player's need to eventually make a choice as to if the current situation with the virus or the new threat from the miracle drug is the lesser evil.
[–] eerongal@ttrpg.network 2 points 4 weeks ago (3 children)

What, exactly are you trying to replicate from the show? The miraculous super drug the powers-that-be despise? The plot premise of running from the authorities with a secret? The main character himself? All of it? Something else? Depending on what aspects you like, you can do different things for your game (fyi I know little about EP specifically, but translating plot into games can be universal).

[–] eerongal@ttrpg.network 3 points 1 month ago

well, to be fair, almost no one used counterspells back then because of the many failure points, clunkiness, and the high chance of it being a complete waste of your turn. Better to just cast your own fireball first.

[–] eerongal@ttrpg.network 7 points 1 month ago* (last edited 1 month ago) (3 children)

Thats pretty similar to what 3e (and iirc older) counterspell did. You had to cast the same spell in reverse to counter a spell. So to counter spell a fireball, you had to have a fireball prepared and "counterspell cast" your fireball. That said, there was some action economy problems in 3e that made it not worth it (you had to use an action to 'ready' a counterspell on a specific target, when the target cast a spell, you had to roll to identify the spell, and if they cast a spell you didnt know or have prepared, you were out of luck)

[–] eerongal@ttrpg.network 11 points 1 month ago (2 children)

Presumably, someone attempting to mug you would probably be a bandit (+3 to hit, +1 to damage), not another commoner

[–] eerongal@ttrpg.network 17 points 1 month ago (4 children)

Looks like it expired last month so they had a 1 month grace period

 

Yesterday we had a bit of an outage with image storage on our instance; Got some messages about it at one point, but that said, everything should be back up and running. Is anyone else running in to issues? I had one user mention that they had a problem this morning, but I wanted to see if anyone else was running in to problems.

Let me know! If there's issues, we can get to the bottom of it, and get things hammered out.

 
 

Thought this might be appreciated here. Looks like a whole host of books, I have no idea how these particular editions are as I haven't played em

 

cross-posted from: https://ttrpg.network/post/7655321

All premieres at 9am PDT:

  • Monday, July 1st - Spells Tuesday
  • July 2nd - Crafting Sneak Peek (this is a short video; no premiere)
  • Monday, July 8th - Monk
  • Tuesday, July 9th - Sorcerer
  • Wednesday, July 10th - Cleric Thursday
  • July 11th - Bard Friday
  • July 12th - New Dragon Designs
 

cross-posted from: https://ttrpg.network/post/7655321

All premieres at 9am PDT:

  • Monday, July 1st - Spells Tuesday
  • July 2nd - Crafting Sneak Peek (this is a short video; no premiere)
  • Monday, July 8th - Monk
  • Tuesday, July 9th - Sorcerer
  • Wednesday, July 10th - Cleric Thursday
  • July 11th - Bard Friday
  • July 12th - New Dragon Designs
 

All premieres at 9am PDT:

  • Monday, July 1st - Spells
  • Tuesday July 2nd - Crafting Sneak Peek (this is a short video; no premiere)
  • Monday, July 8th - Monk
  • Tuesday, July 9th - Sorcerer
  • Wednesday, July 10th - Cleric
  • Thursday July 11th - Bard
  • Friday July 12th - New Dragon Designs
 

Just an fyi, we will be going down temporarily for a postrgres upgrade tomorrow morning around 9AM cst, this is in preparation for upgrading Lemmy to 19.5. downtime shouldn't be significantly long.

Edit: upgrade complete

12
submitted 9 months ago* (last edited 9 months ago) by eerongal@ttrpg.network to c/dndnext@ttrpg.network
 

cross-posted from: https://ttrpg.network/post/7479802

2024 Player's Handbook Reveals (all premieres at 9am PDT)

Monday, June 24th - The Rogue Tuesday, June 25th - The Warlock Wednesday, June 26th - The Druid Thursday, June 27th - The Wizard Friday, June 28th - The Ranger

 

cross-posted from: https://ttrpg.network/post/7479802

2024 Player's Handbook Reveals (all premieres at 9am PDT)

Monday, June 24th - The Rogue Tuesday, June 25th - The Warlock Wednesday, June 26th - The Druid Thursday, June 27th - The Wizard Friday, June 28th - The Ranger

 

2024 Player's Handbook Reveals (all premieres at 9am PDT)

Monday, June 24th - The Rogue Tuesday, June 25th - The Warlock Wednesday, June 26th - The Druid Thursday, June 27th - The Wizard Friday, June 28th - The Ranger

 

Today marks one year since the TTRPG network was set up after the whole hubbub over at reddit. While we certainly haven't been the largest instance in town, we're still reasonably active, and overall i think things are going pretty good.

Not really much to say, just wanted to point out our fedi-versary. Thanks for participating and hope everyone is still enjoying themselves!

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